1589 Commits

Author SHA1 Message Date
Sam Lantinga
0e4c01c332 *** empty log message ***
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2006-03-15 03:50:34 +00:00
Ryan C. Gordon
2b25e81b46 Corrected dummy audio callback firing to be realistic, cleaned up tabs.
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2006-03-14 19:12:49 +00:00
Sam Lantinga
48a79d3c30 WIN32 is no longer defined on Windows builds
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2006-03-14 17:33:33 +00:00
Sam Lantinga
25e9da92f3 Added disk and dummy drivers to the Visual C++ projects
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2006-03-14 17:21:49 +00:00
Sam Lantinga
8ebbad3462 *** empty log message ***
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2006-03-14 16:20:28 +00:00
Sam Lantinga
5e6d989ad4 By default all the real targets have dummy audio/video and disk audio.
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2006-03-14 16:19:32 +00:00
Ryan C. Gordon
66d3d81854 Implemented dummy audio driver.
Fixes Bugzilla #161.

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2006-03-14 08:53:33 +00:00
Ryan C. Gordon
2e50f15bed Fixed cut-and-paste error in DC audio target.
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2006-03-14 08:35:39 +00:00
Sam Lantinga
cc03465b60 Updated CodeWarrior export list with SDL_iconv
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2006-03-14 08:01:30 +00:00
Sam Lantinga
94d103a051 Updated MacOS Classic and MacOS X exports list
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2006-03-14 07:55:40 +00:00
Sam Lantinga
3ad866a41f The check for UTF-* isn't needed anymore since UTF-8 has the same code range.
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2006-03-14 07:45:15 +00:00
Sam Lantinga
a809f23289 Fixed bug #67
Re-enable OpenGL window resetting code for the windib driver

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2006-03-14 07:40:33 +00:00
Sam Lantinga
710a6bc22a Fixed bug #124
Print Screen key events weren't reported on Windows

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2006-03-14 07:06:06 +00:00
Sam Lantinga
38b0054e82 Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.

Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).

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2006-03-14 06:00:30 +00:00
Sam Lantinga
c8264f636a Fixed bug #46
Date: Fri, 13 Jan 2006 18:09:45 -0500
From: mhall4400 vipmail kvcc edu
Subject: Possible SDL bug

Greetings

I believe Ive come across a bug in your SDL product (1.2.9), in the CD-ROM
control portion of the library.

When calling the SDL_CDPlay() function to play the last track of a CD using the
offset and length from an SDL_CD structure generated by SDL_CDOpen(), I get the
following error from a call to SDL_Error():

mciSendCommand() error: The specified parameter is out of range for the
specified command.

The code returning the error is:
SDL_CDPlay(g_playingDriveSDLCD,
g_playingDriveSDLCD->track[trackNumberInt].offset,
g_playingDriveSDLCD->track[trackNumberInt].length)

Subtracting one from the length of the provided length seems to repair the
problem:
SDL_CDPlay(g_playingDriveSDLCD,
g_playingDriveSDLCD->track[trackNumberInt].offset,
(g_playingDriveSDLCD->track[trackNumberInt].length) - 1)

Ive replicated this problem on Windows 98 SE (several months since last
patch), fully-patched Window ME, seldom-patched Windows XP SP1, and
fully-patched Windows XP SP2.

While investigating the issue, I came across a line in your librarys win32
source code in file \src\cdrom\win32\SDL_syscdrom.c (source code zip archive
from your download page), function: SDL_SYS_CDGetTOC(), line 226 where you add
1 to the value for length to fix MCI last track length bug.  This may be the
source of the issue (because subtracting 1 from the length seems to resolve the
issue).  Microsoft may have patched the referenced bug since you wrote that
line.

Mike Hall

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2006-03-14 05:34:39 +00:00
Sam Lantinga
482c7c9258 (patch tweaked a bit)
Date: Tue, 14 Mar 2006 03:30:11 +0000
From: Peter Mulholland
Subject: [SDL] Windows MessageBox() strangeness fixes

Hello all,

I *think* this should fix the issues that people were seeing with
MessageBox() not working and therefore assert() on mingw/msvc. Forgive
me if i've screwed up making the diff file - I'm a total newb when it
comes to things like CVS and diff.

It modifies a few files as I saw that FlushMessageQueue() was in both
the windx5 and windib driver, so I moved this into wincommon. It was
also in the gapi driver, so I changed that too. The function is now
WIN_FlushMessageQueue() in src/video/wincommon/SDL_syswm.c

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2006-03-14 04:00:03 +00:00
Sam Lantinga
e1c330b81f *** empty log message ***
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2006-03-14 03:04:50 +00:00
Sam Lantinga
7c958aee64 CFLAGS are separate from EXTRA_CFLAGS
Fixed iconv.h detection on Cygwin32

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2006-03-14 02:46:26 +00:00
Sam Lantinga
5aa43a48d5 Add the NAS library directory, since X11 is dynamically loaded now...
FIXME: See if we can dynamically load NAS

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2006-03-13 18:01:34 +00:00
Sam Lantinga
7056c5dc5c RFC 3629 restricted the range of characters encoded with UTF-8 to 0000-10FFFF (the UTF-16 accessible range)
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2006-03-13 17:25:44 +00:00
Sam Lantinga
de88144cde Updated by Ryan Gordon
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2006-03-13 16:56:01 +00:00
Sam Lantinga
78d1c55577 *** empty log message ***
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2006-03-13 05:44:14 +00:00
Sam Lantinga
61549bf6a5 Updated MacOS Classic build
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2006-03-13 05:36:42 +00:00
Sam Lantinga
34d826583e The exports file isn't necessary on BeOS anymore
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2006-03-13 04:35:59 +00:00
Sam Lantinga
b341d194bb Added SDL_iconv.c to the Embedded Visual C++ projects
Added missing target configurations

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2006-03-13 02:35:32 +00:00
Sam Lantinga
134ae7ea08 *** empty log message ***
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2006-03-13 02:26:47 +00:00
Sam Lantinga
393b8049ba Added _strnicmp support
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2006-03-13 02:12:39 +00:00
Sam Lantinga
2dffc45236 Added SDL_iconv.c to MPW Makefile
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2006-03-13 02:12:15 +00:00
Sam Lantinga
d99aa28246 Win32 fixes
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2006-03-13 02:06:33 +00:00
Sam Lantinga
dda2653f17 Added SDL_iconv.c to the Dreamcast Makefile
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2006-03-13 01:47:03 +00:00
Sam Lantinga
85ce0ac487 The Win32 exports file isn't used by mingw anymore
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2006-03-13 01:43:18 +00:00
Sam Lantinga
d066241b5d Fixed bug #112
Added SDL_GetKeyRepeat()

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2006-03-13 01:41:32 +00:00
Sam Lantinga
72dd8e4f2b Added SDL_iconv.c to the Visual C++ projects
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2006-03-13 01:40:49 +00:00
Sam Lantinga
cf05f2fab8 Fixed bug #139
The text in SDL_WM_SetCaption() is in UTF-8 encoding.

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2006-03-13 01:33:58 +00:00
Sam Lantinga
ffbb789969 *** empty log message ***
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2006-03-13 01:20:05 +00:00
Sam Lantinga
293e158d84 props yo
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2006-03-13 01:17:22 +00:00
Sam Lantinga
fbc44f92d6 UTF-32 by definition can't handle characters higher than 0x10FFFF
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2006-03-13 01:16:16 +00:00
Sam Lantinga
3750cb6c4d Added UTF-8 <-> UTF-16 <-> UTF-32 <-> UCS-2 <-> UCS-4 conversion capability
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2006-03-13 01:08:00 +00:00
Sam Lantinga
5f71e5a774 Blah
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2006-03-12 01:47:23 +00:00
Sam Lantinga
fa0e211021 Fixed bug #150
memory leak in SDL_thread.c

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2006-03-12 01:18:29 +00:00
Sam Lantinga
ee03e10187 Fixed bug #149
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2006-03-12 00:57:50 +00:00
Sam Lantinga
cd3a1db9db Fixes from Dmitry Yakimov:
fixed bugs 159 and 160:

+ added threaded timers support
! fixed restoring sdl window focus (AV in windows message handler)
! disabled forgotten cdrom and joystick in config file.
* disabled minimizing sdl window while loosing focus.
  PocketPC does not have a task bar, so it is an inconvenient and unusual
  behaviour for PPC users.
+ added WIN_Paint handler for GAPI
! fixed loosing focus while using GAPI videi driver

+ added TestTimer project
* removed unnecessary macros (ENABLE_WINDIB ...) from projects

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2006-03-11 23:46:45 +00:00
Sam Lantinga
a5db090e59 *** empty log message ***
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2006-03-11 23:44:21 +00:00
Sam Lantinga
2a752c3732 Might have fixed 64-bit issues. :)
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2006-03-11 22:54:12 +00:00
Sam Lantinga
c2a4bb7b9a Fixed make distclean
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2006-03-11 20:16:50 +00:00
Sam Lantinga
8feac6e16a Clean up temporary files. I'm not sure how this got removed, but whatever...
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2006-03-11 20:16:20 +00:00
Sam Lantinga
f8abad7e04 X11 support isn't installed by default
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2006-03-11 15:47:56 +00:00
Sam Lantinga
ce798a8948 Don't crash if SDL_Flip() is called with an OpenGL mode set
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2006-03-09 16:12:34 +00:00
Sam Lantinga
d12cf83d8f Dynamic OpenGL loading is the default now. :)
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2006-03-09 15:11:15 +00:00
Sam Lantinga
6b8ad54291 Prettified. :)
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2006-03-09 13:34:58 +00:00