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2aab251e38
Make sure OpenGL library is loaded before working with OpenGL windows, even those created with SDL_CreateWindowFrom() --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403521
52 lines
1.1 KiB
Objective-C
52 lines
1.1 KiB
Objective-C
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#include "testnative.h"
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#ifdef TEST_NATIVE_COCOA
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#include <Cocoa/Cocoa.h>
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static void *CreateWindowCocoa(int w, int h);
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static void DestroyWindowCocoa(void *window);
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NativeWindowFactory CocoaWindowFactory = {
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"cocoa",
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CreateWindowCocoa,
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DestroyWindowCocoa
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};
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static void *CreateWindowCocoa(int w, int h)
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{
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NSAutoreleasePool *pool;
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NSWindow *nswindow;
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NSRect rect;
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unsigned int style;
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pool = [[NSAutoreleasePool alloc] init];
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = w;
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rect.size.height = h;
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rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height;
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style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
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nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];
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[nswindow makeKeyAndOrderFront:nil];
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[pool release];
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return nswindow;
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}
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static void DestroyWindowCocoa(void *window)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = (NSWindow *)window;
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[nswindow close];
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[pool release];
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}
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#endif
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