SDL2/test/testnativecocoa.m
Sam Lantinga 2aab251e38 Added test program for SDL_CreateWindowFrom()
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403521
2009-02-09 05:32:12 +00:00

52 lines
1.1 KiB
Objective-C

#include "testnative.h"
#ifdef TEST_NATIVE_COCOA
#include <Cocoa/Cocoa.h>
static void *CreateWindowCocoa(int w, int h);
static void DestroyWindowCocoa(void *window);
NativeWindowFactory CocoaWindowFactory = {
"cocoa",
CreateWindowCocoa,
DestroyWindowCocoa
};
static void *CreateWindowCocoa(int w, int h)
{
NSAutoreleasePool *pool;
NSWindow *nswindow;
NSRect rect;
unsigned int style;
pool = [[NSAutoreleasePool alloc] init];
rect.origin.x = 0;
rect.origin.y = 0;
rect.size.width = w;
rect.size.height = h;
rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height;
style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];
[nswindow makeKeyAndOrderFront:nil];
[pool release];
return nswindow;
}
static void DestroyWindowCocoa(void *window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = (NSWindow *)window;
[nswindow close];
[pool release];
}
#endif