SDL2/docs/man3/SDL_GetKeyState.3
Sam Lantinga 028b0ae934 Added new docs for SDL 1.2.1
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%4056
2001-06-10 19:31:57 +00:00

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.TH "SDL_GetKeyState" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference"
.SH "NAME"
SDL_GetKeyState\- Get a snapshot of the current keyboard state
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR);
.SH "DESCRIPTION"
.PP
Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&.
.PP
.RS
\fBNote:
.PP
Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&.
.RE
.SH "EXAMPLE"
.PP
.PP
.nf
\f(CWUint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&.
");\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40