SDL2/README.MacOS
Sam Lantinga bea3cb1da4 Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling

I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.


The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)


I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40173
2001-09-11 19:00:18 +00:00

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==============================================================================
Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
==============================================================================
These instructions are for people using the Apple MPW environment:
http://developer.apple.com/tools/mpw-tools/
CodeWarrior projects are available in the CWprojects directory.
==============================================================================
I. Building the Simple DirectMedia Layer libraries:
(This step isn't necessary if you have the SDL binary distribution)
First, unpack the MPWmake.sea.hqx archive and move SDL.make into the
SDL directory.
Start MPW
Set the current directory within MPW to the SDL toplevel directory.
Build "SDL" (Type Command-B and enter "SDL" in the dialog)
If everything compiles successfully, you now have the PPC libraries
"SDL" and "SDLmain.o" in the 'lib' subdirectory.
==============================================================================
II. Building the Simple DirectMedia Layer test programs:
First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to
the main SDL directory, and move the makefiles in the new test subdirectory
to the SDL 'test' subdirectory.
Start MPW
Set the current directory within MPW to the SDL 'test' subdirectory.
Build the programs that have an associated MPW makefile (file ending
with .make), including "testwin", "testalpha", and "graywin".
Copy the SDL library file into the test directory, and run!
==============================================================================
III. Building the Simple DirectMedia Layer demo programs:
Copy one of the test program Makefiles to the demo directory
and modify it to match the sources in the demo.
==============================================================================
IV. Enjoy! :)
If you have a project you'd like me to know about, or want to ask questions,
go ahead and join the SDL developer's mailing list by sending e-mail to:
sdl-request@libsdl.org
and put "subscribe" into the subject of the message. Or alternatively you
can use the web interface:
http://www.libsdl.org/mailman/listinfo/sdl
==============================================================================