SDL2 for PSP
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Sam Lantinga 2341158b2a Fixes for GNU pthreads from Patrice
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docs Updated from the SDL Documentation Project 2001-09-14 02:41:09 +00:00
include Used the glext.h from the SGI sample implementation 2002-03-20 02:37:38 +00:00
src Fixes for GNU pthreads from Patrice 2002-03-30 18:53:23 +00:00
test Date: Thu, 28 Mar 2002 09:20:03 +0200 2002-03-28 16:20:10 +00:00
.cvsignore Initial revision 2001-04-26 16:45:43 +00:00
acinclude.m4 Changes since SDL 1.2.0 release 2001-04-26 16:50:19 +00:00
autogen.sh Initial revision 2001-04-26 16:45:43 +00:00
Borland.zip David Snopek added Borland compiler support 2002-02-13 17:45:24 +00:00
BorlandC.html David Snopek added Borland compiler support 2002-02-13 17:45:24 +00:00
BUGS Mike Gorchak added some QNX tweaks, including OpenGL support 2002-02-14 02:15:15 +00:00
config.guess Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
config.sub Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
configure.in Fixes for GNU pthreads from Patrice 2002-03-30 18:53:23 +00:00
COPYING Initial revision 2001-04-26 16:45:43 +00:00
CREDITS Added initial support for Atari (thanks Patrice!) 2002-02-17 19:54:28 +00:00
CWprojects.sea.bin Re-added files in binary form 2001-06-16 01:03:49 +00:00
docs.html Removed the API changes to preserve SDL 1.2 stability 2002-03-06 11:05:47 +00:00
EpocBuildFiles.zip Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
INSTALL Updated mailing list information 2001-12-14 12:46:15 +00:00
install-sh Initial revision 2001-04-26 16:45:43 +00:00
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ltmain.sh Changes since SDL 1.2.0 release 2001-04-26 16:50:19 +00:00
Makefile.am Added SDL_LockRect() and SDL_UnlockRect() 2002-03-05 19:55:32 +00:00
missing Initial revision 2001-04-26 16:45:43 +00:00
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README Added initial support for Atari (thanks Patrice!) 2002-02-17 19:54:28 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Updated the Amiga OS port of SDL (thanks Gabriele) 2001-05-10 20:13:29 +00:00
README.CVS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.Epoc Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
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README.NanoX Added initial support for Nano-X (thanks Hsieh-Fu!) 2001-05-11 01:13:35 +00:00
README.OpenBSD Added native OpenBSD audio driver (thanks vedge!) 2001-05-26 16:58:37 +00:00
README.QNX Date: Thu, 28 Mar 2002 09:20:03 +0200 2002-03-28 16:20:10 +00:00
README.Win32 David Snopek added Borland compiler support 2002-02-13 17:45:24 +00:00
README.WinCE Initial revision 2001-04-26 16:45:43 +00:00
sdl-config.in Removed the API changes to preserve SDL 1.2 stability 2002-03-06 11:05:47 +00:00
sdl.m4 *** empty log message *** 2001-11-02 19:51:43 +00:00
SDL.spec.in Fixed dynamic arts support. 2002-03-06 19:14:12 +00:00
strip_fPIC.sh Fixed to work on Solaris x86 2001-05-10 20:19:50 +00:00
TODO *** empty log message *** 2001-08-18 10:33:55 +00:00
VisualC.html Initial revision 2001-04-26 16:45:43 +00:00
VisualC.zip Added library version information to the Windows DLL 2001-09-12 05:11:15 +00:00
WhatsNew Removed the API changes to preserve SDL 1.2 stability 2002-03-06 11:05:47 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, Eiffel, ML, Perl, and Python. 

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, BSD/OS, Solaris, and IRIX.  The code contains support for
Atari, Windows CE, OpenBSD, NetBSD, AIX, OSF/Tru64, and QNX, but these
are not yet officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faqs.html

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.html

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)