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f2d9ddec98
updated project files, VS2005 support, VGA mode, more device support, etc, etc, etc. Fixes Bugzilla #47 and #28. --ryan. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401254
56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
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Project files for embedded Visual C++ 3.0, 4.0 and
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Visual Studio 2005 can be found in VisualCE.zip
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SDL supports GAPI and WinDib output for Windows CE.
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GAPI driver supports:
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- all possible WinCE devices (Pocket PC, Smartphones, HPC)
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with different orientations of video memory and resolutions.
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- 4, 8 and 16 bpp devices
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- special handling of 8bpp on 8bpp devices
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- VGA mode, you can even switch between VGA and GAPI in runtime
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(between 240x320 and 480x640 for example). On VGA devices you can
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use either GAPI or VGA.
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- Landscape mode and automatic rotation of buttons and stylus coordinates.
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To enable landscape mode make width of video screen bigger than height.
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For example:
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SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN)
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- WM2005
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- SDL_ListModes
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NOTE:
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There are several SDL features not available in the WinCE port of SDL.
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- DirectX is not yet available
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- Semaphores are not available
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- Joystick support is not available
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- CD-ROM control is not available
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In addition, there are several features that run in "degraded" mode:
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Preprocessor Symbol Effect
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=================== =================================
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SDL_systimer.c:
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USE_GETTICKCOUNT Less accurate values for SDL time functions
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USE_SETTIMER Use only a single marginally accurate timer
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SDL_syswm.c:
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DISABLE_ICON_SUPPORT Can't set the runtime window icon
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SDL_sysmouse.c:
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USE_STATIC_CURSOR Only the arrow cursor is available
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SDL_sysevents.c:
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NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus
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SDL_dibevents.c:
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NO_GETKEYBOARDSTATE Very limited keycode translation
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SDL_dibvideo.c:
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NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp
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NO_CHANGEDISPLAYSETTINGS No fullscreen support
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NO_GAMMA_SUPPORT Gamma correction not available
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