SDL2 for PSP
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Sam Lantinga 2ab542aaeb Turn dynamic loading of esd and arts on by default
Hmm, what to do about Objective C dependencies....

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40679
2003-08-09 20:36:29 +00:00
docs Updated from the SDL Documentation Project 2001-09-14 02:41:09 +00:00
include *** empty log message *** 2003-08-06 20:12:00 +00:00
src *** empty log message *** 2003-08-09 18:27:27 +00:00
test *** empty log message *** 2003-08-09 18:22:16 +00:00
.cvsignore CVS should ignore files automatically generated by building on MacOS X 2003-02-09 02:58:40 +00:00
acinclude.m4 Changes since SDL 1.2.0 release 2001-04-26 16:50:19 +00:00
autogen.sh *** empty log message *** 2002-04-13 14:44:33 +00:00
Borland.html *** empty log message *** 2003-07-01 01:18:27 +00:00
Borland.zip *** empty log message *** 2003-07-01 01:18:27 +00:00
BUGS Date: Sat, 2 Aug 2003 16:22:51 +0300 2003-08-04 00:52:42 +00:00
config.guess Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
config.sub Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
configure.in Turn dynamic loading of esd and arts on by default 2003-08-09 20:36:29 +00:00
COPYING Initial revision 2001-04-26 16:45:43 +00:00
CREDITS Updated the credits 2002-08-25 02:05:24 +00:00
CWprojects.sea.bin Updated MacOS projects with "enums as int" build option 2002-09-01 19:34:01 +00:00
docs.html Open ALSA devices in non-blocking mode (thanks Aleksey!) 2002-11-17 20:02:26 +00:00
EpocBuildFiles.zip Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
INSTALL *** empty log message *** 2002-10-20 00:15:33 +00:00
install-sh Initial revision 2001-04-26 16:45:43 +00:00
ltconfig *** empty log message *** 2003-03-09 21:38:18 +00:00
ltmain.sh *** empty log message *** 2003-03-09 21:38:18 +00:00
Makefile.am Added Visual C++ 7 (.NET) projects (thanks James!) 2002-10-08 15:43:40 +00:00
Makefile.dc Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
missing Missing has been re-added 2003-02-01 19:50:22 +00:00
mkinstalldirs Initial revision 2001-04-26 16:45:43 +00:00
MPWmake.sea.bin Updated MacOS projects with "enums as int" build option 2002-09-01 19:34:01 +00:00
PBProjects.tar.gz Updated the Project Builder stationary with SDLMain.* 2002-10-08 15:48:21 +00:00
README Added initial support for RISC OS (thanks Peter Naulls!) 2003-05-29 04:44:13 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Updated the Amiga OS port of SDL (thanks Gabriele) 2001-05-10 20:13:29 +00:00
README.CVS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.DC Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
README.Epoc Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX *** empty log message *** 2001-11-02 18:12:52 +00:00
README.MiNT pmandin: Added Atari LDG shared object loader 2003-07-16 11:54:13 +00:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.QNX Date: Sat, 2 Aug 2003 16:22:51 +0300 2003-08-04 00:52:42 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.WinCE Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
sdl-config.in The portable way of including SDL is #include "SDL.h" 2002-09-09 05:28:06 +00:00
sdl.m4 Fixed path problem with sdl.m4 macro file 2002-09-09 05:12:32 +00:00
SDL.spec.in *** empty log message *** 2002-05-31 04:45:46 +00:00
strip_fPIC.sh Fixed to work on Solaris x86 2001-05-10 20:19:50 +00:00
TODO *** empty log message *** 2001-08-18 10:33:55 +00:00
VisualC7.zip Added Visual C++ 7 (.NET) projects (thanks James!) 2002-10-08 15:43:40 +00:00
VisualC.html Added Visual C++ 7 (.NET) projects (thanks James!) 2002-10-08 15:43:40 +00:00
VisualC.zip Updated Visual C++ projects 2003-02-26 16:58:49 +00:00
VisualCE.zip Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
WhatsNew Merged in Ryan's multisample code for MacOS, and changed the constants to match. 2003-07-22 15:33:28 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX.  The code contains support
for Windows CE, AmigaOS, Dreamcast, Atari, QNX, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)