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--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401
33 lines
1.2 KiB
Groff
33 lines
1.2 KiB
Groff
.TH "SDL_JoystickGetAxis" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_JoystickGetAxis\- Get the current state of an axis
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR);
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.SH "DESCRIPTION"
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.PP
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\fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&.
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.PP
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On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&.
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.SH "RETURN VALUE"
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.PP
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Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&.
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.SH "EXAMPLES"
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.PP
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.PP
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.nf
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\f(CWSint16 x_move, y_move;
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SDL_Joystick *joy1;
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\&.
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\&.
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x_move=SDL_JoystickGetAxis(joy1, 0);
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y_move=SDL_JoystickGetAxis(joy1, 1);\fR
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.fi
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.PP
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_JoystickNumAxes\fP\fR
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...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03
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