mirror of
https://github.com/joel16/SDL2.git
synced 2025-01-07 11:20:17 +00:00
0f030a1802
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
100 lines
2.4 KiB
C
100 lines
2.4 KiB
C
/* Simple program: Move N sprites around on the screen as fast as possible */
|
|
|
|
#include "SDL.h"
|
|
|
|
#define NUM_WINDOWS 2
|
|
#define WINDOW_W 640
|
|
#define WINDOW_H 480
|
|
|
|
static int num_windows;
|
|
static SDL_WindowID *windows;
|
|
|
|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
|
static void
|
|
quit(int rc)
|
|
{
|
|
if (windows) {
|
|
SDL_free(windows);
|
|
}
|
|
SDL_Quit();
|
|
exit(rc);
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
int window_w, window_h;
|
|
int i, done;
|
|
SDL_Event event;
|
|
|
|
/* Initialize SDL */
|
|
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
|
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
return (1);
|
|
}
|
|
|
|
num_windows = NUM_WINDOWS;
|
|
window_w = WINDOW_W;
|
|
window_h = WINDOW_H;
|
|
while (argc > 1) {
|
|
if (strcmp(argv[argc - 1], "-width") == 0) {
|
|
window_w = atoi(argv[argc]);
|
|
--argc;
|
|
} else if (strcmp(argv[argc - 1], "-height") == 0) {
|
|
window_h = atoi(argv[argc]);
|
|
--argc;
|
|
} else {
|
|
fprintf(stderr, "Usage: %s [-width] [-height]\n", argv[0]);
|
|
quit(1);
|
|
}
|
|
}
|
|
|
|
/* Create the windows */
|
|
windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
|
|
if (!windows) {
|
|
fprintf(stderr, "Out of memory!\n");
|
|
quit(2);
|
|
}
|
|
for (i = 0; i < num_windows; ++i) {
|
|
char title[32];
|
|
int x, y;
|
|
|
|
SDL_snprintf(title, sizeof(title), "testwm %d", i + 1);
|
|
if (i == 0) {
|
|
x = SDL_WINDOWPOS_CENTERED;
|
|
y = SDL_WINDOWPOS_CENTERED;
|
|
} else {
|
|
x = SDL_WINDOWPOS_UNDEFINED;
|
|
y = SDL_WINDOWPOS_UNDEFINED;
|
|
}
|
|
windows[i] =
|
|
SDL_CreateWindow(title, x, y, window_w, window_h,
|
|
SDL_WINDOW_SHOWN);
|
|
if (!windows[i]) {
|
|
fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
|
|
quit(2);
|
|
}
|
|
}
|
|
|
|
/* Loop, blitting sprites and waiting for a keystroke */
|
|
done = 0;
|
|
while (!done) {
|
|
/* Check for events */
|
|
while (SDL_PollEvent(&event)) {
|
|
switch (event.type) {
|
|
case SDL_KEYDOWN:
|
|
/* Any keypress quits the app... */
|
|
case SDL_QUIT:
|
|
done = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
quit(0);
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|