mirror of
https://github.com/joel16/SDL2.git
synced 2024-12-13 22:38:34 +00:00
d4f133c2bf
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403823
197 lines
5.5 KiB
C
197 lines
5.5 KiB
C
/*
|
|
SDL - Simple DirectMedia Layer
|
|
Copyright (C) 1997-2009 Sam Lantinga
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
Sam Lantinga
|
|
slouken@libsdl.org
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_keyboard.h
|
|
*
|
|
* Include file for SDL keyboard event handling
|
|
*/
|
|
|
|
#ifndef _SDL_keyboard_h
|
|
#define _SDL_keyboard_h
|
|
|
|
#include "SDL_stdinc.h"
|
|
#include "SDL_error.h"
|
|
#include "SDL_keysym.h"
|
|
|
|
#include "begin_code.h"
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
/* *INDENT-OFF* */
|
|
extern "C" {
|
|
/* *INDENT-ON* */
|
|
#endif
|
|
|
|
/**
|
|
* \struct SDL_keysym
|
|
*
|
|
* \brief The SDL keysym structure, used in key events.
|
|
*/
|
|
typedef struct SDL_keysym
|
|
{
|
|
SDL_scancode scancode; /**< SDL physical key code - see ::SDL_scancode for details */
|
|
SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
|
|
Uint16 mod; /**< current key modifiers */
|
|
Uint32 unicode; /**< OBSOLETE, use SDL_TextInputEvent instead */
|
|
} SDL_keysym;
|
|
|
|
/* Function prototypes */
|
|
|
|
/**
|
|
* \fn int SDL_GetNumKeyboards(void)
|
|
*
|
|
* \brief Get the number of keyboard input devices available.
|
|
*
|
|
* \sa SDL_SelectKeyboard()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void);
|
|
|
|
/**
|
|
* \fn int SDL_SelectKeyboard(int index)
|
|
*
|
|
* \brief Set the index of the currently selected keyboard.
|
|
*
|
|
* \return The index of the previously selected keyboard.
|
|
*
|
|
* \note You can query the currently selected keyboard by passing an index of -1.
|
|
*
|
|
* \sa SDL_GetNumKeyboards()
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index);
|
|
|
|
/**
|
|
* \fn Uint8 *SDL_GetKeyboardState(int *numkeys)
|
|
*
|
|
* \brief Get a snapshot of the current state of the selected keyboard.
|
|
*
|
|
* \param numkeys if non-NULL, receives the length of the returned array.
|
|
*
|
|
* \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values.
|
|
*
|
|
* Example:
|
|
* Uint8 *state = SDL_GetKeyboardState(NULL);
|
|
* if ( state[SDL_SCANCODE_RETURN)] ) ... <RETURN> is pressed.
|
|
*/
|
|
extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
|
|
|
|
/**
|
|
* \fn SDLMod SDL_GetModState(void)
|
|
*
|
|
* \brief Get the current key modifier state for the selected keyboard.
|
|
*/
|
|
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
|
|
|
|
/**
|
|
* \fn void SDL_SetModState(SDLMod modstate)
|
|
*
|
|
* \brief Set the current key modifier state for the selected keyboard.
|
|
*
|
|
* \note This does not change the keyboard state, only the key modifier flags.
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
|
|
|
|
/**
|
|
* \fn SDLKey SDL_GetKeyFromScancode(SDL_scancode scancode)
|
|
*
|
|
* \brief Get the key code corresponding to the given scancode according to the current keyboard layout.
|
|
*
|
|
* See ::SDLKey for details.
|
|
*
|
|
* \sa SDL_GetKeyName()
|
|
*/
|
|
extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode);
|
|
|
|
/**
|
|
* \fn SDL_scancode SDL_GetScancodeFromKey(SDLKey key)
|
|
*
|
|
* \brief Get the scancode corresponding to the given key code according to the current keyboard layout.
|
|
*
|
|
* See ::SDL_scancode for details.
|
|
*
|
|
* \sa SDL_GetScancodeName()
|
|
*/
|
|
extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
|
|
|
|
/**
|
|
* \fn const char *SDL_GetScancodeName(SDL_scancode scancode)
|
|
*
|
|
* \brief Get a human-readable name for a scancode.
|
|
*
|
|
* \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the scancode doesn't have a name, this function returns "".
|
|
*
|
|
* \sa SDL_scancode
|
|
*/
|
|
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode
|
|
scancode);
|
|
|
|
/**
|
|
* \fn const char *SDL_GetKeyName(SDLKey key)
|
|
*
|
|
* \brief Get a human-readable name for a key.
|
|
*
|
|
* \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the key doesn't have a name, this function returns "".
|
|
*
|
|
* \sa SDLKey
|
|
*/
|
|
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
|
|
|
|
/**
|
|
* \fn void SDL_StartTextInput(void)
|
|
*
|
|
* \brief Start accepting Unicode text input events.
|
|
*
|
|
* \sa SDL_StopTextInput()
|
|
* \sa SDL_SetTextInputRect()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
|
|
|
|
/**
|
|
* \fn void SDL_StopTextInput(void)
|
|
*
|
|
* \brief Stop receiving any text input events.
|
|
*
|
|
* \sa SDL_StartTextInput()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
|
|
|
|
/**
|
|
* \fn void SDL_SetTextInputRect(SDL_Rect *rect)
|
|
*
|
|
* \brief Set the rectangle used to type Unicode text inputs.
|
|
*
|
|
* \sa SDL_StartTextInput()
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
|
|
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
/* *INDENT-OFF* */
|
|
}
|
|
/* *INDENT-ON* */
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* _SDL_keyboard_h */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|