SDL2 for PSP
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Patrice Mandin 48ddfd55a3 sdl-config already provides needed libs for MiNT build
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src OSMesa draws upside down 2004-11-20 20:47:52 +00:00
test sdl-config already provides needed libs for MiNT build 2004-11-20 20:56:23 +00:00
.cvsignore Fixed "dist" make target for newer versions of automake 2003-12-14 06:25:53 +00:00
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config.guess Updated libtool support so Mingw32 builds work. 2003-10-06 07:13:16 +00:00
config.sub Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
configure.in Add support for OpenGL on Atari using OSMesa, the offscreen rendering driver from Mesa 2004-11-17 23:13:15 +00:00
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CREDITS Lots of people have contributed cash. :) 2004-02-15 22:04:46 +00:00
CWprojects.sea.bin Update the version on the SDL shared library. Use SDL stub library for tests. 2004-02-14 06:04:41 +00:00
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INSTALL Date: Tue, 2 Mar 2004 11:34:54 +0100 2004-03-02 13:01:02 +00:00
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PBProjects.tar.gz The tenth time is the charm... 2004-05-20 10:05:59 +00:00
README QNX is now officially supported! Thanks to Mike Gorchak! 2003-08-30 17:09:59 +00:00
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SDL.qpg.in Date: Tue, 2 Mar 2004 08:52:20 +0200 2004-03-02 12:38:27 +00:00
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WhatsNew *** empty log message *** 2004-01-08 16:01:07 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)