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--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40182
39 lines
1.4 KiB
Groff
39 lines
1.4 KiB
Groff
.TH "SDL_KeyboardEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_KeyboardEvent\- Keyboard event structure
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.SH "STRUCTURE DEFINITION"
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.PP
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.nf
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\f(CWtypedef struct{
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Uint8 type;
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Uint8 state;
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SDL_keysym keysym;
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} SDL_KeyboardEvent;\fR
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.fi
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.PP
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.SH "STRUCTURE DATA"
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.TP 20
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\fBtype\fR
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\fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP
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.TP 20
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\fBstate\fR
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\fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
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.TP 20
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\fBkeysym\fR
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Contains key press information
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.SH "DESCRIPTION"
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.PP
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\fBSDL_KeyboardEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_KEYDOWN\fP or \fBSDL_KEYUP\fP is reported\&.
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.PP
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The \fBtype\fR and \fBstate\fR actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (\fBtype\fR=\fBSDK_KEYUP\fP or \fBstate\fR=\fBSDL_RELEASED\fP) and when a key is pressed (\fBtype\fR=\fBSDL_KEYDOWN\fP or \fBstate\fR=\fBSDL_PRESSED\fP)\&. The information on what key was pressed or released is in the \fI\fBkeysym\fR\fR structure\&.
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.PP
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.RS
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\fBNote:
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.PP
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Repeating \fBSDL_KEYDOWN\fP events will occur if key repeat is enabled (see \fI\fBSDL_EnableKeyRepeat\fP\fR)\&.
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.RE
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_Event\fR\fR, \fI\fBSDL_keysym\fR\fR, \fI\fBSDL_EnableKeyRepeat\fP\fR, \fI\fBSDL_EnableUNICODE\fP\fR
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...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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