mirror of
https://github.com/joel16/SDL2.git
synced 2024-12-13 22:38:34 +00:00
8dd601989f
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40182
23 lines
1.2 KiB
Groff
23 lines
1.2 KiB
Groff
.TH "SDL_MapRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
|
|
.SH "NAME"
|
|
SDL_MapRGB\- Map a RGB color value to a pixel format\&.
|
|
.SH "SYNOPSIS"
|
|
.PP
|
|
\fB#include "SDL\&.h"
|
|
.sp
|
|
\fBUint32 \fBSDL_MapRGB\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b\fR);
|
|
.SH "DESCRIPTION"
|
|
.PP
|
|
Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int\&.
|
|
.PP
|
|
If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&.
|
|
.PP
|
|
If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque)\&.
|
|
.SH "RETURN VALUE"
|
|
.PP
|
|
A pixel value best approximating the given RGB color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&.
|
|
.SH "SEE ALSO"
|
|
.PP
|
|
\fI\fBSDL_GetRGB\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR
|
|
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
|