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--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40182
39 lines
1.5 KiB
Groff
39 lines
1.5 KiB
Groff
.TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_MouseMotionEvent\- Mouse motion event structure
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.SH "STRUCTURE DEFINITION"
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.PP
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.nf
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\f(CWtypedef struct{
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Uint8 type;
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Uint8 state;
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Uint16 x, y;
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Sint16 xrel, yrel;
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} SDL_MouseMotionEvent;\fR
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.fi
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.PP
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.SH "STRUCTURE DATA"
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.TP 20
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\fBtype\fR
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\fBSDL_MOUSEMOTION\fP
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.TP 20
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\fBstate\fR
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The current button state
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.TP 20
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\fBx\fR, \fBy\fR
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The X/Y coordinates of the mouse
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.TP 20
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\fBxrel\fR, \fByrel\fR
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Relative motion in the X/Y direction
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.SH "DESCRIPTION"
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.PP
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\fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&.
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.PP
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Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&.
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.PP
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If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR
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...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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