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SDL2 for PSP
5e5d89d853
From: David Hedbor <david@hedbor.org> Subject: more patches Ok, another thing I discovered when porting prboom to the Zaurus - mouse events weren't rotated when the screen was (i.e you got incorrect events there). This is now fixed. Also noticed that SDL_WarpMouse isn't handled correctly, but I haven't looked at fixing that yes. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40380 |
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docs | ||
include | ||
src | ||
test | ||
.cvsignore | ||
acinclude.m4 | ||
autogen.sh | ||
Borland.zip | ||
BorlandC.html | ||
BUGS | ||
config.guess | ||
config.sub | ||
configure.in | ||
COPYING | ||
CREDITS | ||
CWprojects.sea.bin | ||
docs.html | ||
EpocBuildFiles.zip | ||
INSTALL | ||
install-sh | ||
ltconfig | ||
ltmain.sh | ||
Makefile.am | ||
missing | ||
mkinstalldirs | ||
MPWmake.sea.bin | ||
PBProjects.tar.gz | ||
README | ||
README-SDL.txt | ||
README.AmigaOS | ||
README.CVS | ||
README.Epoc | ||
README.MacOS | ||
README.MacOSX | ||
README.MiNT | ||
README.NanoX | ||
README.QNX | ||
README.WinCE | ||
sdl-config.in | ||
sdl.m4 | ||
SDL.spec.in | ||
strip_fPIC.sh | ||
TODO | ||
VisualC.html | ||
VisualC.zip | ||
WhatsNew |
Simple DirectMedia Layer (SDL) Version 1.2 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, ML, Perl, and Python. The current version supports Linux, Windows, BeOS, MacOS, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX. The code contains support for Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, OSF/Tru64, and SymbianOS, but these are not yet officially supported. This library is distributed under GNU LGPL version 2, which can be found in the file "COPYING". This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library. The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "./docs/index.html" The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faq.php If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)