SDL2/docs/man3/SDL_JoystickOpen.3
Sam Lantinga 028b0ae934 Added new docs for SDL 1.2.1
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%4056
2001-06-10 19:31:57 +00:00

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Groff

.TH "SDL_JoystickOpen" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference"
.SH "NAME"
SDL_JoystickOpen\- Opens a joystick for use\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR);
.SH "DESCRIPTION"
.PP
Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&.
.SH "RETURN VALUE"
.PP
Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){
// Open joystick
joy=SDL_JoystickOpen(0);
if(joy)
{
printf("Opened Joystick 0
");
printf("Name: %s
", SDL_JoystickName(0));
printf("Number of Axes: %s
", SDL_JoystickNumAxes(joy));
printf("Number of Buttons: %s
", SDL_JoystickNumButtons(joy));
printf("Number of Balls: %s
", SDL_JoystickNumBalls(joy));
}
else
printf("Couldn\&'t open Joystick 0
");
// Close if opened
if(SDL_JoystickOpened(0))
SDL_JoystickClose(joy);
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_JoystickClose\fP\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41