mirror of
https://github.com/joel16/SDL2.git
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c6ac35a2bb
Bring SDL to iPhone and iPod Touch by Holmes Futrell, mentored by Sam Lantinga --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403222
194 lines
6.3 KiB
C
194 lines
6.3 KiB
C
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/* Simple program to test the SDL joystick routines */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#ifdef __IPHONEOS__
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 480
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#else
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#endif
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void
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WatchJoystick(SDL_Joystick * joystick)
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{
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SDL_Surface *screen;
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const char *name;
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int i, done;
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SDL_Event event;
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int x, y, draw;
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SDL_Rect axis_area[6][2];
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/* Set a video mode to display joystick axis position */
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screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0);
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if (screen == NULL) {
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fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError());
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return;
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}
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/* Print info about the joystick we are watching */
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name = SDL_JoystickName(SDL_JoystickIndex(joystick));
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printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick),
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name ? name : "Unknown Joystick");
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printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
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SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
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SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
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/* Initialize drawing rectangles */
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memset(axis_area, 0, (sizeof axis_area));
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draw = 0;
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/* Loop, getting joystick events! */
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done = 0;
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while (!done) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_JOYAXISMOTION:
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printf("Joystick %d axis %d value: %d\n",
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event.jaxis.which,
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event.jaxis.axis, event.jaxis.value);
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break;
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case SDL_JOYHATMOTION:
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printf("Joystick %d hat %d value:",
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event.jhat.which, event.jhat.hat);
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if (event.jhat.value == SDL_HAT_CENTERED)
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printf(" centered");
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if (event.jhat.value & SDL_HAT_UP)
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printf(" up");
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if (event.jhat.value & SDL_HAT_RIGHT)
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printf(" right");
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if (event.jhat.value & SDL_HAT_DOWN)
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printf(" down");
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if (event.jhat.value & SDL_HAT_LEFT)
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printf(" left");
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printf("\n");
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break;
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case SDL_JOYBALLMOTION:
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printf("Joystick %d ball %d delta: (%d,%d)\n",
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event.jball.which,
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event.jball.ball, event.jball.xrel, event.jball.yrel);
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break;
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case SDL_JOYBUTTONDOWN:
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printf("Joystick %d button %d down\n",
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event.jbutton.which, event.jbutton.button);
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break;
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case SDL_JOYBUTTONUP:
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printf("Joystick %d button %d up\n",
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event.jbutton.which, event.jbutton.button);
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym != SDLK_ESCAPE) {
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break;
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}
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/* Fall through to signal quit */
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case SDL_QUIT:
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done = 1;
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break;
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default:
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break;
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}
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}
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/* Update visual joystick state */
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for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
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SDL_Rect area;
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area.x = i * 34;
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area.y = SCREEN_HEIGHT - 34;
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area.w = 32;
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area.h = 32;
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if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
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SDL_FillRect(screen, &area, 0xFFFF);
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} else {
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SDL_FillRect(screen, &area, 0x0000);
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}
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SDL_UpdateRects(screen, 1, &area);
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}
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for (i = 0;
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i < SDL_JoystickNumAxes(joystick) / 2
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&& i < SDL_arraysize(axis_area); ++i) {
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/* Erase previous axes */
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SDL_FillRect(screen, &axis_area[i][draw], 0x0000);
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/* Draw the X/Y axis */
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draw = !draw;
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x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768);
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x *= SCREEN_WIDTH;
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x /= 65535;
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if (x < 0) {
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x = 0;
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} else if (x > (SCREEN_WIDTH - 16)) {
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x = SCREEN_WIDTH - 16;
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}
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y = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 1)) + 32768);
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y *= SCREEN_HEIGHT;
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y /= 65535;
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if (y < 0) {
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y = 0;
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} else if (y > (SCREEN_HEIGHT - 16)) {
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y = SCREEN_HEIGHT - 16;
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}
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axis_area[i][draw].x = (Sint16) x;
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axis_area[i][draw].y = (Sint16) y;
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axis_area[i][draw].w = 16;
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axis_area[i][draw].h = 16;
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SDL_FillRect(screen, &axis_area[i][draw], 0xFFFF);
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SDL_UpdateRects(screen, 2, axis_area[i]);
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}
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}
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}
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int
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main(int argc, char *argv[])
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{
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const char *name;
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int i;
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SDL_Joystick *joystick;
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/* Initialize SDL (Note: video is required to start event loop) */
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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exit(1);
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}
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/* Print information about the joysticks */
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printf("There are %d joysticks attached\n", SDL_NumJoysticks());
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for (i = 0; i < SDL_NumJoysticks(); ++i) {
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name = SDL_JoystickName(i);
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printf("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
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joystick = SDL_JoystickOpen(i);
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if (joystick == NULL) {
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fprintf(stderr, "SDL_JoystickOpen(%d) failed: %s\n", i,
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SDL_GetError());
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} else {
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printf(" axes: %d\n", SDL_JoystickNumAxes(joystick));
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printf(" balls: %d\n", SDL_JoystickNumBalls(joystick));
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printf(" hats: %d\n", SDL_JoystickNumHats(joystick));
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printf(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
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SDL_JoystickClose(joystick);
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}
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}
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if (argv[1]) {
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joystick = SDL_JoystickOpen(atoi(argv[1]));
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if (joystick == NULL) {
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printf("Couldn't open joystick %d: %s\n", atoi(argv[1]),
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SDL_GetError());
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} else {
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WatchJoystick(joystick);
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SDL_JoystickClose(joystick);
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}
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}
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SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
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return (0);
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}
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