SDL2/test/testbitmap.c
Sam Lantinga c6ac35a2bb Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403222
2008-10-04 06:46:59 +00:00

193 lines
5.0 KiB
C

/* Simple program: Test bitmap blits */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "picture.xbm"
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_Quit();
exit(rc);
}
SDL_Surface *
LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits)
{
SDL_Surface *bitmap;
Uint8 *line;
/* Allocate the bitmap */
bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
if (bitmap == NULL) {
fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError());
return (NULL);
}
/* Copy the pixels */
line = (Uint8 *) bitmap->pixels;
w = (w + 7) / 8;
while (h--) {
memcpy(line, bits, w);
/* X11 Bitmap images have the bits reversed */
{
int i, j;
Uint8 *buf, byte;
for (buf = line, i = 0; i < w; ++i, ++buf) {
byte = *buf;
*buf = 0;
for (j = 7; j >= 0; --j) {
*buf |= (byte & 0x01) << j;
byte >>= 1;
}
}
}
line += bitmap->pitch;
bits += w;
}
return (bitmap);
}
int
main(int argc, char *argv[])
{
SDL_Surface *screen;
SDL_Surface *bitmap;
Uint8 video_bpp;
Uint32 videoflags;
Uint8 *buffer;
int i, k, done;
SDL_Event event;
Uint16 *buffer16;
Uint16 color;
Uint8 gradient;
SDL_Color palette[256];
int video_w, video_h;
/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
video_bpp = 0;
videoflags = SDL_SWSURFACE;
while (argc > 1) {
--argc;
if (strcmp(argv[argc - 1], "-bpp") == 0) {
video_bpp = atoi(argv[argc]);
--argc;
} else if (strcmp(argv[argc], "-warp") == 0) {
videoflags |= SDL_HWPALETTE;
} else if (strcmp(argv[argc], "-hw") == 0) {
videoflags |= SDL_HWSURFACE;
} else if (strcmp(argv[argc], "-fullscreen") == 0) {
videoflags |= SDL_FULLSCREEN;
} else {
fprintf(stderr,
"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
argv[0]);
quit(1);
}
}
#ifdef __IPHONEOS__
video_w = 320;
video_h = 480;
#else
video_w = 640;
video_h = 480;
#endif
/* Set 640x480 video mode */
if ((screen =
SDL_SetVideoMode(video_w, video_h, video_bpp, videoflags)) == NULL) {
fprintf(stderr, "Couldn't set %%d%d video mode: %s\n", video_w,
video_h, video_bpp, SDL_GetError());
quit(2);
}
if (video_bpp == 8) {
/* Set a gray colormap, reverse order from white to black */
for (i = 0; i < 256; ++i) {
palette[i].r = 255 - i;
palette[i].g = 255 - i;
palette[i].b = 255 - i;
}
SDL_SetColors(screen, palette, 0, 256);
}
/* Set the surface pixels and refresh! */
if (SDL_LockSurface(screen) < 0) {
fprintf(stderr, "Couldn't lock the display surface: %s\n",
SDL_GetError());
quit(2);
}
buffer = (Uint8 *) screen->pixels;
if (screen->format->BytesPerPixel != 2) {
for (i = 0; i < screen->h; ++i) {
memset(buffer, (i * 255) / screen->h, screen->pitch);
buffer += screen->pitch;
}
} else {
for (i = 0; i < screen->h; ++i) {
gradient = ((i * 255) / screen->h);
color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
buffer16 = (Uint16 *) buffer;
for (k = 0; k < screen->w; k++) {
*(buffer16 + k) = color;
}
buffer += screen->pitch;
}
}
SDL_UnlockSurface(screen);
SDL_UpdateRect(screen, 0, 0, 0, 0);
/* Load the bitmap */
bitmap = LoadXBM(screen, picture_width, picture_height,
(Uint8 *) picture_bits);
if (bitmap == NULL) {
quit(1);
}
/* Wait for a keystroke */
done = 0;
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
{
SDL_Rect dst;
dst.x = event.button.x - bitmap->w / 2;
dst.y = event.button.y - bitmap->h / 2;
dst.w = bitmap->w;
dst.h = bitmap->h;
SDL_BlitSurface(bitmap, NULL, screen, &dst);
SDL_UpdateRects(screen, 1, &dst);
}
break;
case SDL_KEYDOWN:
/* Any key press quits the app... */
done = 1;
break;
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
SDL_FreeSurface(bitmap);
SDL_Quit();
return (0);
}