mirror of
https://github.com/joel16/SDL2.git
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c6ac35a2bb
Bring SDL to iPhone and iPod Touch by Holmes Futrell, mentored by Sam Lantinga --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403222
193 lines
5.0 KiB
C
193 lines
5.0 KiB
C
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/* Simple program: Test bitmap blits */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "picture.xbm"
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDL_Quit();
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exit(rc);
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}
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SDL_Surface *
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LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits)
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{
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SDL_Surface *bitmap;
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Uint8 *line;
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/* Allocate the bitmap */
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bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
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if (bitmap == NULL) {
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fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError());
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return (NULL);
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}
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/* Copy the pixels */
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line = (Uint8 *) bitmap->pixels;
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w = (w + 7) / 8;
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while (h--) {
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memcpy(line, bits, w);
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/* X11 Bitmap images have the bits reversed */
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{
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int i, j;
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Uint8 *buf, byte;
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for (buf = line, i = 0; i < w; ++i, ++buf) {
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byte = *buf;
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*buf = 0;
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for (j = 7; j >= 0; --j) {
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*buf |= (byte & 0x01) << j;
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byte >>= 1;
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}
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}
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}
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line += bitmap->pitch;
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bits += w;
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}
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return (bitmap);
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}
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int
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main(int argc, char *argv[])
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{
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SDL_Surface *screen;
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SDL_Surface *bitmap;
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Uint8 video_bpp;
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Uint32 videoflags;
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Uint8 *buffer;
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int i, k, done;
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SDL_Event event;
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Uint16 *buffer16;
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Uint16 color;
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Uint8 gradient;
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SDL_Color palette[256];
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int video_w, video_h;
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/* Initialize SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return (1);
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}
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video_bpp = 0;
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videoflags = SDL_SWSURFACE;
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while (argc > 1) {
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--argc;
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if (strcmp(argv[argc - 1], "-bpp") == 0) {
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video_bpp = atoi(argv[argc]);
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--argc;
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} else if (strcmp(argv[argc], "-warp") == 0) {
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videoflags |= SDL_HWPALETTE;
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} else if (strcmp(argv[argc], "-hw") == 0) {
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videoflags |= SDL_HWSURFACE;
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} else if (strcmp(argv[argc], "-fullscreen") == 0) {
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videoflags |= SDL_FULLSCREEN;
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} else {
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fprintf(stderr,
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"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
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argv[0]);
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quit(1);
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}
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}
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#ifdef __IPHONEOS__
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video_w = 320;
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video_h = 480;
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#else
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video_w = 640;
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video_h = 480;
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#endif
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/* Set 640x480 video mode */
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if ((screen =
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SDL_SetVideoMode(video_w, video_h, video_bpp, videoflags)) == NULL) {
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fprintf(stderr, "Couldn't set %%d%d video mode: %s\n", video_w,
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video_h, video_bpp, SDL_GetError());
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quit(2);
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}
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if (video_bpp == 8) {
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/* Set a gray colormap, reverse order from white to black */
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for (i = 0; i < 256; ++i) {
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palette[i].r = 255 - i;
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palette[i].g = 255 - i;
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palette[i].b = 255 - i;
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}
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SDL_SetColors(screen, palette, 0, 256);
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}
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/* Set the surface pixels and refresh! */
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if (SDL_LockSurface(screen) < 0) {
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fprintf(stderr, "Couldn't lock the display surface: %s\n",
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SDL_GetError());
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quit(2);
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}
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buffer = (Uint8 *) screen->pixels;
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if (screen->format->BytesPerPixel != 2) {
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for (i = 0; i < screen->h; ++i) {
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memset(buffer, (i * 255) / screen->h, screen->pitch);
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buffer += screen->pitch;
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}
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} else {
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for (i = 0; i < screen->h; ++i) {
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gradient = ((i * 255) / screen->h);
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color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
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buffer16 = (Uint16 *) buffer;
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for (k = 0; k < screen->w; k++) {
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*(buffer16 + k) = color;
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}
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buffer += screen->pitch;
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}
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}
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SDL_UnlockSurface(screen);
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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/* Load the bitmap */
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bitmap = LoadXBM(screen, picture_width, picture_height,
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(Uint8 *) picture_bits);
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if (bitmap == NULL) {
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quit(1);
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}
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/* Wait for a keystroke */
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done = 0;
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while (!done) {
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_MOUSEBUTTONDOWN:
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{
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SDL_Rect dst;
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dst.x = event.button.x - bitmap->w / 2;
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dst.y = event.button.y - bitmap->h / 2;
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dst.w = bitmap->w;
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dst.h = bitmap->h;
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SDL_BlitSurface(bitmap, NULL, screen, &dst);
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SDL_UpdateRects(screen, 1, &dst);
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}
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break;
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case SDL_KEYDOWN:
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/* Any key press quits the app... */
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done = 1;
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break;
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case SDL_QUIT:
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done = 1;
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break;
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default:
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break;
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}
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}
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}
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SDL_FreeSurface(bitmap);
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SDL_Quit();
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return (0);
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}
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