SDL2 for PSP
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Sam Lantinga addd2dc543 Date: Sun, 10 Jun 2001 17:33:44 -0500
From: Darrell Walisser <dwaliss1@purdue.edu>
Subject: Re: [SDL] Mac OS X Goodies For You

Updates and fixes:

-fixed erasing window when minmizing it (with some minor window redraw problems)
-implemented close box to send SDLQuit event
-fixed messed up alpha on 32bpp windows

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%4057
2001-06-11 00:08:10 +00:00
docs Added new docs for SDL 1.2.1 2001-06-10 19:31:57 +00:00
include Added initial support for Quartz video (thanks Darrell!) 2001-06-07 14:28:11 +00:00
src Date: Sun, 10 Jun 2001 17:33:44 -0500 2001-06-11 00:08:10 +00:00
test Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
.cvsignore Initial revision 2001-04-26 16:45:43 +00:00
acinclude.m4 Changes since SDL 1.2.0 release 2001-04-26 16:50:19 +00:00
autogen.sh Initial revision 2001-04-26 16:45:43 +00:00
BUGS Added initial support for Quartz video (thanks Darrell!) 2001-06-07 14:28:11 +00:00
config.guess Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
config.sub Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
configure.in Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
COPYING Initial revision 2001-04-26 16:45:43 +00:00
CREDITS Initial revision 2001-04-26 16:45:43 +00:00
CWprojects.sea.bin Initial revision 2001-04-26 16:45:43 +00:00
docs.html Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
INSTALL Initial revision 2001-04-26 16:45:43 +00:00
install-sh Initial revision 2001-04-26 16:45:43 +00:00
ltconfig *** empty log message *** 2001-05-27 00:38:26 +00:00
ltmain.sh Changes since SDL 1.2.0 release 2001-04-26 16:50:19 +00:00
Makefile.am *** empty log message *** 2001-06-10 18:39:47 +00:00
missing Initial revision 2001-04-26 16:45:43 +00:00
mkinstalldirs Initial revision 2001-04-26 16:45:43 +00:00
MPWmake.sea.bin Initial revision 2001-04-26 16:45:43 +00:00
PBProjects.tar.gz Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
README Initial revision 2001-04-26 16:45:43 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Updated the Amiga OS port of SDL (thanks Gabriele) 2001-05-10 20:13:29 +00:00
README.CVS Initial revision 2001-04-26 16:45:43 +00:00
README.MacOS Initial revision 2001-04-26 16:45:43 +00:00
README.MacOSX Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
README.NanoX Added initial support for Nano-X (thanks Hsieh-Fu!) 2001-05-11 01:13:35 +00:00
README.OpenBSD Added native OpenBSD audio driver (thanks vedge!) 2001-05-26 16:58:37 +00:00
README.Win32 Initial revision 2001-04-26 16:45:43 +00:00
README.WinCE Initial revision 2001-04-26 16:45:43 +00:00
sdl-config.in Initial revision 2001-04-26 16:45:43 +00:00
sdl.m4 Changes since SDL 1.2.0 release 2001-04-26 16:50:19 +00:00
SDL.spec.in Initial revision 2001-04-26 16:45:43 +00:00
strip_fPIC.sh Fixed to work on Solaris x86 2001-05-10 20:19:50 +00:00
TODO *** empty log message *** 2001-04-26 16:52:25 +00:00
VisualC.html Initial revision 2001-04-26 16:45:43 +00:00
VisualC.zip Initial revision 2001-04-26 16:45:43 +00:00
WhatsNew Initial revision 2001-04-26 16:45:43 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, Eiffel, ML, Perl, and Python. 

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, Solaris, and IRIX.  The code contains support for Windows CE,
OpenBSD, NetBSD, AIX, OSF/Tru64, and QNX, but these are not yet
officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faqs.html

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.html

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)