SDL2/include/SDL_windows.h
Sam Lantinga ef1df3f896 Updated for Visual Studio Express 2005
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401427
2006-02-24 08:17:28 +00:00

44 lines
1.3 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_windows_h
#define _SDL_windows_h
#include "SDL_stdinc.h"
/* This includes only the windows headers needed by SDL, with no C runtime */
#define WIN32_LEAN_AND_MEAN
#ifndef HAVE_LIBC
#ifdef _MSC_VER
#ifndef __FLTUSED__
#define __FLTUSED__
#ifdef __cplusplus
extern "C"
#endif
__declspec(selectany) int _fltused=1;
#endif
#endif /* _MSC_VER */
#endif/* !HAVE_LIBC */
#include <windows.h>
#endif /* _SDL_windows_h */