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--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403525
38 lines
959 B
C
38 lines
959 B
C
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/* Definitions for platform dependent windowing functions to test SDL
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integration with native windows
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*/
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#include "SDL.h"
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/* This header includes all the necessary system headers for native windows */
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#include "SDL_syswm.h"
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typedef struct
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{
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const char *tag;
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void *(*CreateNativeWindow) (int w, int h);
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void (*DestroyNativeWindow) (void *window);
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} NativeWindowFactory;
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#ifdef SDL_VIDEO_DRIVER_WIN32
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#define TEST_NATIVE_WIN32
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extern NativeWindowFactory Win32WindowFactory;
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11
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#define TEST_NATIVE_X11
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extern NativeWindowFactory X11WindowFactory;
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#endif
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#ifdef SDL_VIDEO_DRIVER_COCOA
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/* Actually, we don't really do this, since it involves adding Objective C
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support to the build system, which is a little tricky. You can uncomment
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it manually though and link testnativecocoa.m into the test application.
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*/
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#if 1
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#define TEST_NATIVE_COCOA
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extern NativeWindowFactory CocoaWindowFactory;
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#endif
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#endif
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