SDL2/test/testnative.h
Sam Lantinga 0462c601c9 More of the same
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403525
2009-02-09 06:42:38 +00:00

38 lines
959 B
C

/* Definitions for platform dependent windowing functions to test SDL
integration with native windows
*/
#include "SDL.h"
/* This header includes all the necessary system headers for native windows */
#include "SDL_syswm.h"
typedef struct
{
const char *tag;
void *(*CreateNativeWindow) (int w, int h);
void (*DestroyNativeWindow) (void *window);
} NativeWindowFactory;
#ifdef SDL_VIDEO_DRIVER_WIN32
#define TEST_NATIVE_WIN32
extern NativeWindowFactory Win32WindowFactory;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
#define TEST_NATIVE_X11
extern NativeWindowFactory X11WindowFactory;
#endif
#ifdef SDL_VIDEO_DRIVER_COCOA
/* Actually, we don't really do this, since it involves adding Objective C
support to the build system, which is a little tricky. You can uncomment
it manually though and link testnativecocoa.m into the test application.
*/
#if 1
#define TEST_NATIVE_COCOA
extern NativeWindowFactory CocoaWindowFactory;
#endif
#endif