SDL2/test/testwm.c
Bob Pendleton abcafc2125 This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.

Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402509
2007-07-12 20:00:50 +00:00

384 lines
10 KiB
C

/* Test out the window manager interaction functions */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
/* Is the cursor visible? */
static int visible = 1;
static Uint8 video_bpp;
static Uint32 video_flags;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_Quit();
exit(rc);
}
int
SetVideoMode(int w, int h)
{
SDL_Surface *screen;
int i;
Uint8 *buffer;
SDL_Color palette[256];
screen = SDL_SetVideoMode(w, h, video_bpp, video_flags);
if (screen == NULL) {
fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
w, h, video_bpp, SDL_GetError());
return (-1);
}
printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
"fullscreen" : "windowed");
/* Set the surface pixels and refresh! */
for (i = 0; i < 256; ++i) {
palette[i].r = 255 - i;
palette[i].g = 255 - i;
palette[i].b = 255 - i;
}
SDL_SetColors(screen, palette, 0, 256);
if (SDL_LockSurface(screen) < 0) {
fprintf(stderr, "Couldn't lock display surface: %s\n",
SDL_GetError());
return (-1);
}
buffer = (Uint8 *) screen->pixels;
for (i = 0; i < screen->h; ++i) {
memset(buffer, (i * 255) / screen->h,
screen->w * screen->format->BytesPerPixel);
buffer += screen->pitch;
}
SDL_UnlockSurface(screen);
SDL_UpdateRect(screen, 0, 0, 0, 0);
return (0);
}
SDL_Surface *
LoadIconSurface(char *file, Uint8 ** maskp)
{
SDL_Surface *icon;
Uint8 *pixels;
Uint8 *mask;
int mlen, i, j;
*maskp = NULL;
/* Load the icon surface */
icon = SDL_LoadBMP(file);
if (icon == NULL) {
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
return (NULL);
}
/* Check width and height
if ( (icon->w%8) != 0 ) {
fprintf(stderr, "Icon width must be a multiple of 8!\n");
SDL_FreeSurface(icon);
return(NULL);
}
*/
if (icon->format->palette == NULL) {
fprintf(stderr, "Icon must have a palette!\n");
SDL_FreeSurface(icon);
return (NULL);
}
/* Set the colorkey */
SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels));
/* Create the mask */
pixels = (Uint8 *) icon->pixels;
printf("Transparent pixel: (%d,%d,%d)\n",
icon->format->palette->colors[*pixels].r,
icon->format->palette->colors[*pixels].g,
icon->format->palette->colors[*pixels].b);
mlen = (icon->w * icon->h + 7) / 8;
mask = (Uint8 *) malloc(mlen);
if (mask == NULL) {
fprintf(stderr, "Out of memory!\n");
SDL_FreeSurface(icon);
return (NULL);
}
memset(mask, 0, mlen);
for (i = 0; i < icon->h; i++)
for (j = 0; j < icon->w; j++) {
int pindex = i * icon->pitch + j;
int mindex = i * icon->w + j;
if (pixels[pindex] != *pixels)
mask[mindex >> 3] |= 1 << (7 - (mindex & 7));
}
*maskp = mask;
return (icon);
}
void
HotKey_ToggleFullScreen(void)
{
SDL_Surface *screen;
screen = SDL_GetVideoSurface();
if (SDL_WM_ToggleFullScreen(screen)) {
printf("Toggled fullscreen mode - now %s\n",
(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
} else {
printf("Unable to toggle fullscreen mode\n");
video_flags ^= SDL_FULLSCREEN;
SetVideoMode(screen->w, screen->h);
}
}
void
HotKey_ToggleGrab(void)
{
SDL_GrabMode mode;
printf("Ctrl-G: toggling input grab!\n");
mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
if (mode == SDL_GRAB_ON) {
printf("Grab was on\n");
} else {
printf("Grab was off\n");
}
mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
if (mode == SDL_GRAB_ON) {
printf("Grab is now on\n");
} else {
printf("Grab is now off\n");
}
}
void
HotKey_Iconify(void)
{
printf("Ctrl-Z: iconifying window!\n");
SDL_WM_IconifyWindow();
}
void
HotKey_Quit(void)
{
SDL_Event event;
printf("Posting internal quit request\n");
event.type = SDL_USEREVENT;
SDL_PushEvent(&event);
}
static int (SDLCALL * old_filterfunc) (void *, SDL_Event *);
static void *old_filterdata;
int SDLCALL
FilterEvents(void *userdata, SDL_Event * event)
{
static int reallyquit = 0;
if (old_filterfunc) {
old_filterfunc(old_filterdata, event);
}
switch (event->type) {
case SDL_ACTIVEEVENT:
/* See what happened */
printf("App %s ", event->active.gain ? "gained" : "lost");
if (event->active.state & SDL_APPACTIVE)
printf("active ");
if (event->active.state & SDL_APPINPUTFOCUS)
printf("input ");
if (event->active.state & SDL_APPMOUSEFOCUS)
printf("mouse ");
printf("focus\n");
/* See if we are iconified or restored */
if (event->active.state & SDL_APPACTIVE) {
printf("App has been %s\n",
event->active.gain ? "restored" : "iconified");
}
return (0);
/* We want to toggle visibility on buttonpress */
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (event->button.state == SDL_PRESSED) {
visible = !visible;
SDL_ShowCursor(visible);
}
printf("Mouse button %d has been %s\n",
event->button.button,
(event->button.state == SDL_PRESSED) ? "pressed" : "released");
return (0);
/* Show relative mouse motion */
case SDL_MOUSEMOTION:
#if 0
printf("Mouse motion: {%d,%d} (%d,%d)\n",
event->motion.x, event->motion.y,
event->motion.xrel, event->motion.yrel);
#endif
return (0);
case SDL_KEYDOWN:
if (event->key.keysym.sym == SDLK_ESCAPE) {
HotKey_Quit();
}
if ((event->key.keysym.sym == SDLK_g) &&
(event->key.keysym.mod & KMOD_CTRL)) {
HotKey_ToggleGrab();
}
if ((event->key.keysym.sym == SDLK_z) &&
(event->key.keysym.mod & KMOD_CTRL)) {
HotKey_Iconify();
}
if ((event->key.keysym.sym == SDLK_RETURN) &&
(event->key.keysym.mod & KMOD_ALT)) {
HotKey_ToggleFullScreen();
}
return (0);
/* Pass the video resize event through .. */
case SDL_VIDEORESIZE:
return (1);
/* This is important! Queue it if we want to quit. */
case SDL_QUIT:
if (!reallyquit) {
reallyquit = 1;
printf("Quit requested\n");
return (0);
}
printf("Quit demanded\n");
return (1);
/* This will never happen because events queued directly
to the event queue are not filtered.
*/
case SDL_USEREVENT:
return (1);
/* Drop all other events */
default:
return (0);
}
}
int
main(int argc, char *argv[])
{
SDL_Event event;
const char *title;
SDL_Surface *icon;
Uint8 *icon_mask;
int parsed;
int w, h;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
/* Check command line arguments */
w = 640;
h = 480;
video_bpp = 8;
video_flags = SDL_SWSURFACE;
parsed = 1;
while (parsed) {
if ((argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0)) {
video_flags |= SDL_FULLSCREEN;
argc -= 1;
argv += 1;
} else if ((argc >= 2) && (strcmp(argv[1], "-resize") == 0)) {
video_flags |= SDL_RESIZABLE;
argc -= 1;
argv += 1;
} else if ((argc >= 2) && (strcmp(argv[1], "-noframe") == 0)) {
video_flags |= SDL_NOFRAME;
argc -= 1;
argv += 1;
} else if ((argc >= 3) && (strcmp(argv[1], "-width") == 0)) {
w = atoi(argv[2]);
argc -= 2;
argv += 2;
} else if ((argc >= 3) && (strcmp(argv[1], "-height") == 0)) {
h = atoi(argv[2]);
argc -= 2;
argv += 2;
} else if ((argc >= 3) && (strcmp(argv[1], "-bpp") == 0)) {
video_bpp = atoi(argv[2]);
argc -= 2;
argv += 2;
} else {
parsed = 0;
}
}
/* Set the icon -- this must be done before the first mode set */
icon = LoadIconSurface("icon.bmp", &icon_mask);
if (icon != NULL) {
SDL_WM_SetIcon(icon, icon_mask);
}
if (icon_mask != NULL)
free(icon_mask);
/* Set the title bar */
if (argv[1] == NULL)
title = "Testing 1.. 2.. 3...";
else
title = argv[1];
SDL_WM_SetCaption(title, "testwm");
/* See if it's really set */
SDL_WM_GetCaption(&title, NULL);
if (title)
printf("Title was set to: %s\n", title);
else
printf("No window title was set!\n");
/* Initialize the display */
if (SetVideoMode(w, h) < 0) {
quit(1);
}
/* Set an event filter that discards everything but QUIT */
SDL_GetEventFilter(&old_filterfunc, &old_filterdata);
SDL_SetEventFilter(FilterEvents, NULL);
/* Ignore key up events, they don't even get filtered */
SDL_EventState(SDL_KEYUP, SDL_IGNORE);
/* Loop, waiting for QUIT */
while (SDL_WaitEvent(&event)) {
switch (event.type) {
case SDL_VIDEORESIZE:
printf("Got a resize event: %dx%d\n",
event.resize.w, event.resize.h);
SetVideoMode(event.resize.w, event.resize.h);
break;
case SDL_USEREVENT:
printf("Handling internal quit request\n");
/* Fall through to the quit handler */
case SDL_QUIT:
printf("Bye bye..\n");
quit(0);
default:
/* This should never happen */
printf("Warning: Event %d wasn't filtered\n", event.type);
break;
}
}
printf("SDL_WaitEvent() error: %s\n", SDL_GetError());
SDL_Quit();
return (255);
}