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SDL2 for PSP
ca383efa22
From: "Martin Bickel" Subject: [SDL] Patch: fixing uninitilized palette while running Valgrind over my application I found the following problem in SDL: The function MapNto1 allocates SDL_Color colors[256] but does not initialize it. SDL_DitherColors is then called which initialized the r, g and b component, but not the 'unused' component of each color. When Map1to1 is called from MapNto1, it runs a memcmp on the colors, which also evaluates the unused component and therefor returns differences much more often than necessary. So the 'unused' component of SDL_Color should be initialized. This patch does this by calling memset for the whole array in MapNto1 . --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40998 |
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docs | ||
include | ||
src | ||
test | ||
.cvsignore | ||
acinclude.m4 | ||
autogen.sh | ||
Borland.html | ||
Borland.zip | ||
BUGS | ||
config.guess | ||
config.sub | ||
configure.in | ||
COPYING | ||
CREDITS | ||
CWprojects.sea.bin | ||
docs.html | ||
EpocBuildFiles.zip | ||
INSTALL | ||
ltmain.sh | ||
Makefile.am | ||
Makefile.dc | ||
MPWmake.sea.bin | ||
PBProjects.tar.gz | ||
README | ||
README-SDL.txt | ||
README.AmigaOS | ||
README.CVS | ||
README.DC | ||
README.Epoc | ||
README.MacOS | ||
README.MacOSX | ||
README.MiNT | ||
README.NanoX | ||
README.PicoGUI | ||
README.QNX | ||
README.Qtopia | ||
README.RISCOS | ||
README.WinCE | ||
sdl-config.in | ||
sdl.m4 | ||
SDL.qpg.in | ||
SDL.spec.in | ||
strip_fPIC.sh | ||
TODO | ||
VisualC7.zip | ||
VisualC.html | ||
VisualC.zip | ||
VisualCE.zip | ||
WhatsNew |
Simple DirectMedia Layer (SDL) Version 1.2 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Java, Lua, ML, Objective C, Perl, PHP, Pike, Python, and Ruby. The current version supports Linux, Windows, BeOS, MacOS, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS, but these are not officially supported. This library is distributed under GNU LGPL version 2, which can be found in the file "COPYING". This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library. The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "./docs/index.html" The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faq.php If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)