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82 lines
2.5 KiB
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82 lines
2.5 KiB
Plaintext
=============================================================
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Using the Simple DirectMedia Layer with OpenBSD 2.9 and later
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=============================================================
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Author:
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Peter Valchev <pvalchev@openbsd.org>
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=======
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Install
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=======
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There is an OpenBSD port for SDL and various other tools. Using
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this port is recommended, since it contains all the needed patches
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and configure arguments nicely organized in several FLAVORS you
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can pick from. If you're unfamiliar with the OpenBSD ports system
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please visit:
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http://www.openbsd.org/ports.html
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http://www.openbsd.org/anoncvs.html
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You should have a precompiled binary package on your OpenBSD 2.9
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or later CD-ROM, which you can easily add with pkg_add(1).
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If for whatever reason you're unable to take the advantage of the
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created port, or you want to stick with the newest fresh SDL from
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the current CVS repository, here are some hints of what has left
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unresolved and needs to be disabled/changed.
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To build SDL with OSS + esound:
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1. ./configure --disable-joystick \
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--disable-pthread-sem \
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--disable-nasm \
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--enable-esd \
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--enable-oss \
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--disable-arts \
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--disable-video-opengl
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OR
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To build SDL with native audio + esound (remove --disable-esd otherwise):
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1. ./configure --disable-joystick \
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--disable-pthread-sem \
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--disable-nasm \
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--enable-openbsdaudio \
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--enable-esd \
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--disable-arts \
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--disable-video-opengl
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If you need arts or GL, omit the responding --disable lines. In the
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port, they're disabled by default, you need to specify flavors to
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make use of them.
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2. gmake # Yeah, GNU make is required, install the package
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3. sudo gmake install
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=========
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Todo List
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=========
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Feedback is always welcome with anything you may find useful and
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you can suggest.
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For now, the following things have to be worked on:
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1. The native audio should be widely tested and will eventually
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become the default. At that moment I have not received any
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feedback which should explain its current condition.
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2. There are occurences of dynamic loading of drivers in the OpenGL
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code section, and our a.out architectures need an underscore prefixed
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to symbol names. Some solution to that may be a good thing. I can
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fix it theoretically, but unfortunately I do not have the needed
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hardware/configuration to test it. If you bump into that, email me.
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===================
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Contact Information
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===================
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Everybody is welcome to give me any suggestions and to report bugs
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(as well as fixing them ;-) You can contact me by email:
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Peter Valchev <pvalchev@openbsd.org>
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$Id$
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