SDL2 for PSP
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2012-11-07 20:17:07 -08:00
acinclude We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
android-project Synchronized the on-screen keyboard state with whether we are accepting text input. 2012-11-04 21:53:28 -08:00
build-scripts The SDK path is no longer needed (and no longer correct) 2012-09-25 20:48:26 -07:00
include SDL no longer grabs the keyboard by default on X11. 2012-11-07 15:55:43 -08:00
src Fixed bug 1635 - SDL_ConvertPixels - missing break 2012-11-07 20:17:07 -08:00
test Synchronized the on-screen keyboard state with whether we are accepting text input. 2012-11-04 21:53:28 -08:00
VisualC Updated the Visual Studio 2010 project with the new message box functionality. 2012-10-30 19:21:42 -07:00
Xcode Added Cocoa messagebox implementation to the OSX Xcode project 2012-10-30 12:37:57 -07:00
Xcode-iOS Synchronized the on-screen keyboard state with whether we are accepting text input. 2012-11-04 21:53:28 -08:00
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.hgignore Added new test to ignore list 2012-11-06 10:20:14 -08:00
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aclocal.m4 We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
Android.mk Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android. 2012-09-23 01:37:44 -07:00
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
BUGS
configure Added an API to get the size of a file - WARNING! ABI CHANGE! 2012-11-03 18:43:36 -07:00
configure.in Added an API to get the size of a file - WARNING! ABI CHANGE! 2012-11-03 18:43:36 -07:00
COPYING Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
CREDITS
INSTALL
Makefile.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
Makefile.in Needed to add SDL_messagebox.h to installed headers 2012-10-23 23:45:48 -07:00
Makefile.minimal
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
README Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README-SDL.txt Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README.android Yes, you should customize AndroidManifest.xml 2012-11-05 07:39:03 -08:00
README.DirectFB
README.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
README.gesture
README.HG
README.iOS Synchronized the on-screen keyboard state with whether we are accepting text input. 2012-11-04 21:53:28 -08:00
README.MacOSX
README.pandora Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README.Platforms Updated the Android project template and README.android 2012-11-02 02:37:49 -07:00
README.Porting
README.touch
README.WinCE Removed Windows CE support from SDL 2.0. 2012-09-15 10:59:39 -04:00
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
sdl2.m4 Switched the SDL 2 autoconf macro to AM_PATH_SDL2 2012-01-30 21:39:26 -05:00
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
SDL2.spec.in Successfully built an SDL 2.0 RPM 2012-01-22 23:36:59 -05:00
TODO Test commit. Adding space to TODO.. 2012-10-11 09:44:59 -07:00
UNDER_CONSTRUCTION.txt
VisualC.html
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)