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SDL2 for PSP
e21a23a6a8
From: "David Chait" <davebytes@hotmail.com> Subject: sdlmods.zip -- Message: 502 -- Next: 503 N -------------------------------------------- now bracketed with (MWERKS && macintosh), so it'll work under metrowerks under any kind of mac build. Project Builder probably uses pack properly as it is GCC under the covers, so not worrying about it... :) it sets packing to 68K 4-byte alignment, and turns on enumsalwaysint. resets them both to project defaults when done. note that if a project sets these things in a header and expects the settings to last throughout a C file (which is a nasty thing to do), it won't work. I think there's an overall-state push/pop system, but it's a deprecated interface so I'm loathe to use it... --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40190 |
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docs | ||
include | ||
src | ||
test | ||
.cvsignore | ||
acinclude.m4 | ||
autogen.sh | ||
BUGS | ||
config.guess | ||
config.sub | ||
configure.in | ||
COPYING | ||
CREDITS | ||
CWprojects.sea.bin | ||
docs.html | ||
INSTALL | ||
install-sh | ||
ltconfig | ||
ltmain.sh | ||
Makefile.am | ||
missing | ||
mkinstalldirs | ||
MPWmake.sea.bin | ||
PBProjects.tar.gz | ||
README | ||
README-SDL.txt | ||
README.AmigaOS | ||
README.CVS | ||
README.Epoc | ||
README.MacOS | ||
README.MacOSX | ||
README.NanoX | ||
README.OpenBSD | ||
README.Win32 | ||
README.WinCE | ||
sdl-config.in | ||
sdl.m4 | ||
SDL.spec.in | ||
strip_fPIC.sh | ||
TODO | ||
VisualC.html | ||
VisualC.zip | ||
WhatsNew |
Simple DirectMedia Layer (SDL) Version 1.2 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, ML, Perl, and Python. The current version supports Linux, Windows, BeOS, MacOS, MacOS X, FreeBSD, Solaris, and IRIX. The code contains support for Windows CE, OpenBSD, NetBSD, AIX, OSF/Tru64, and QNX, but these are not yet officially supported. This library is distributed under GNU LGPL version 2, which can be found in the file "COPYING". This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library. The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "./docs/index.html" The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faqs.html If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.html Enjoy! Sam Lantinga (slouken@libsdl.org)