SDL2 for PSP
Go to file
Jørgen P. Tjernø fc436807a8 Add GameController mappings for popular controllers.
This adds mappings for:
  - Another type of wired X360 controller
  - A wireless X360 controller
  - Logitech F710 (XInput and DInput modes)
  - Logitech F310 (XInput mode)
  - Logitech Cordless RumblePad 2
2013-03-12 18:28:36 -07:00
acinclude We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
android-project Fixes AndroidManifest comment, Android API level 10 = Android 2.3.3 2013-03-04 10:39:21 -03:00
build-scripts Fix bug 1574 - updaterev.sh fails when path contains spaces 2013-03-10 16:28:20 -07:00
cmake Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
debian We don't need no stinking pre-release version number! 2013-02-17 23:39:25 -08:00
include Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0. 2013-03-12 09:10:37 -07:00
src Add GameController mappings for popular controllers. 2013-03-12 18:28:36 -07:00
test Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0. 2013-03-12 09:10:37 -07:00
VisualC Fied bug 1719 - Remove unnecessary PrecompiledHeaderOutputFile. 2013-03-03 22:08:00 -08:00
Xcode Add GameController mappings for popular controllers. 2013-03-12 18:28:36 -07:00
Xcode-iOS Removed SDL_input.h from various projects 2013-02-19 05:46:51 -08:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Added new tests to the .hgignore file 2013-03-03 22:06:27 -08:00
.hgtags Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
.indent.pro SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
aclocal.m4 We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
Android.mk Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android. 2012-09-23 01:37:44 -07:00
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
BUGS Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown. 2007-02-14 10:41:55 +00:00
CMakeLists.txt Replaced Gnome screensaver hack with D-Bus messages to org.gnome.ScreenSaver. 2012-12-28 03:46:55 -05:00
configure Fixed bug 1744 - DirectFB video and renderer API is not updated 2013-03-09 10:35:12 -08:00
configure.in Fixed bug 1744 - DirectFB video and renderer API is not updated 2013-03-09 10:35:12 -08:00
COPYING Happy New Year! 2013-02-15 08:47:44 -08:00
CREDITS Removed outdated Atari support 2009-09-20 04:15:19 +00:00
INSTALL Updated documentation with info about the wiki 2013-02-14 15:56:33 -08:00
Makefile.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
Makefile.in The input API was never implemented, so removing it before release. 2013-02-19 05:39:19 -08:00
Makefile.minimal Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
README Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README-SDL.txt Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.android Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.cmake Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
README.DirectFB Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
README.gesture Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iOS Synchronized the on-screen keyboard state with whether we are accepting text input. 2012-11-04 21:53:28 -08:00
README.MacOSX Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.pandora Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.Platforms Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.Porting Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.touch Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files. 2013-03-10 09:03:38 -07:00
README.WinCE Removed Windows CE support from SDL 2.0. 2012-09-15 10:59:39 -04:00
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
sdl2.m4 Updated macro comment 2013-02-15 15:22:12 -08:00
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
SDL2.spec.in Successfully built an SDL 2.0 RPM 2012-01-22 23:36:59 -05:00
TODO Test commit. Adding space to TODO.. 2012-10-11 09:44:59 -07:00
VisualC.html Removed newline, to make sure revision control post-commit hook is working. 2008-12-01 09:45:01 +00:00
WhatsNew Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)