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https://github.com/joel16/VITA-Homebrew-Sorter.git
synced 2024-11-23 03:19:42 +00:00
applist: Use enums to explictly describe value checks
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parent
5c630b6195
commit
4144652b09
@ -10,6 +10,17 @@ typedef struct {
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extern config_t cfg;
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enum SortBy {
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SortTitle,
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SortTitleID
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};
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enum SortFolders {
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SortBoth,
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SortAppsOnly,
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SortFoldersOnly
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};
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namespace Config {
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int Save(config_t &config);
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int Load(void);
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@ -206,8 +206,8 @@ namespace AppList {
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}
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bool SortAppAsc(const AppInfoIcon &entryA, const AppInfoIcon &entryB) {
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std::string entryAname = cfg.sort_by == 0? entryA.title : entryA.titleId;
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std::string entryBname = cfg.sort_by == 0? entryB.title : entryB.titleId;
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std::string entryAname = cfg.sort_by == SortTitle? entryA.title : entryA.titleId;
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std::string entryBname = cfg.sort_by == SortTitle? entryB.title : entryB.titleId;
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std::transform(entryAname.begin(), entryAname.end(), entryAname.begin(), [](unsigned char c){ return std::tolower(c); });
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std::transform(entryBname.begin(), entryBname.end(), entryBname.begin(), [](unsigned char c){ return std::tolower(c); });
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@ -219,8 +219,8 @@ namespace AppList {
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}
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bool SortAppDesc(const AppInfoIcon &entryA, const AppInfoIcon &entryB) {
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std::string entryAname = cfg.sort_by == 0? entryA.title : entryA.titleId;
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std::string entryBname = cfg.sort_by == 0? entryB.title : entryB.titleId;
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std::string entryAname = cfg.sort_by == SortTitle? entryA.title : entryA.titleId;
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std::string entryBname = cfg.sort_by == SortTitle? entryB.title : entryB.titleId;
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std::transform(entryAname.begin(), entryAname.end(), entryAname.begin(), [](unsigned char c){ return std::tolower(c); });
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std::transform(entryBname.begin(), entryBname.end(), entryBname.begin(), [](unsigned char c){ return std::tolower(c); });
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@ -232,8 +232,8 @@ namespace AppList {
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}
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bool SortChildAppAsc(const AppInfoChild &entryA, const AppInfoChild &entryB) {
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std::string entryAname = cfg.sort_by == 0? entryA.title : entryA.titleId;
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std::string entryBname = cfg.sort_by == 0? entryB.title : entryB.titleId;
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std::string entryAname = cfg.sort_by == SortTitle? entryA.title : entryA.titleId;
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std::string entryBname = cfg.sort_by == SortTitle? entryB.title : entryB.titleId;
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std::transform(entryAname.begin(), entryAname.end(), entryAname.begin(), [](unsigned char c){ return std::tolower(c); });
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std::transform(entryBname.begin(), entryBname.end(), entryBname.begin(), [](unsigned char c){ return std::tolower(c); });
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@ -245,8 +245,8 @@ namespace AppList {
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}
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bool SortChildAppDesc(const AppInfoChild &entryA, const AppInfoChild &entryB) {
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std::string entryAname = cfg.sort_by == 0? entryA.title : entryA.titleId;
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std::string entryBname = cfg.sort_by == 0? entryB.title : entryB.titleId;
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std::string entryAname = cfg.sort_by == SortTitle? entryA.title : entryA.titleId;
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std::string entryBname = cfg.sort_by == SortTitle? entryB.title : entryB.titleId;
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std::transform(entryAname.begin(), entryAname.end(), entryAname.begin(), [](unsigned char c){ return std::tolower(c); });
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std::transform(entryBname.begin(), entryBname.end(), entryBname.begin(), [](unsigned char c){ return std::tolower(c); });
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@ -268,7 +268,7 @@ namespace AppList {
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}
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// App/Game belongs to a folder
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if ((entries.icons[i].pageNo < 0) && (cfg.sort_folders == 0 || cfg.sort_folders == 2)) {
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if ((entries.icons[i].pageNo < 0) && (cfg.sort_folders == SortBoth || cfg.sort_folders == SortFoldersOnly)) {
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for (unsigned int j = 0; j < entries.folders.size(); j++) {
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if (entries.icons[i].pageId == entries.folders[j].pageId) {
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entries.icons[i].pos = entries.folders[j].index;
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@ -276,7 +276,7 @@ namespace AppList {
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}
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}
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}
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else if ((entries.icons[i].pageNo >= 0) && (cfg.sort_folders == 0 || cfg.sort_folders == 1)) {
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else if ((entries.icons[i].pageNo >= 0) && (cfg.sort_folders == SortBoth || cfg.sort_folders == SortAppsOnly)) {
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entries.icons[i].pos = pos;
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entries.icons[i].pageId = entries.pages[pageCounter].pageId;
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pos++;
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@ -42,17 +42,6 @@ namespace GUI {
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StateError
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};
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enum SortBy {
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SortTitle,
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SortTitleID
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};
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enum SortFolders {
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SortBoth,
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SortAppsOnly,
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SortFoldersOnly
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};
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enum SortMode {
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SortDefault,
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SortAsc,
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@ -543,9 +532,9 @@ namespace GUI {
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if (ImGui::Begin("VITA Homebrew Sorter", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse)) {
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if (ImGui::BeginTabBar("VITA Homebrew Sorter tabs")) {
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GUI::SortTab(entries, state);
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GUI::DisableButtonInit(cfg.beta_features? false : true);
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GUI::DisableButtonInit(!cfg.beta_features);
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GUI::LoadoutsTab(loadouts, state, date_format, loadout_name);
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GUI::DisableButtonExit(cfg.beta_features? false : true);
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GUI::DisableButtonExit(!cfg.beta_features);
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GUI::SettingsTab();
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ImGui::EndTabBar();
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}
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