2020-07-07 02:26:33 +00:00
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## This file is a quick tutorial on writing CMakeLists for targeting the Vita
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cmake_minimum_required(VERSION 2.8)
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## This includes the Vita toolchain, must go before project definition
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# It is a convenience so you do not have to type
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# -DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake for cmake. It is
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# highly recommended that you include this block for all projects.
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if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
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if(DEFINED ENV{VITASDK})
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set(CMAKE_TOOLCHAIN_FILE "$ENV{VITASDK}/share/vita.toolchain.cmake" CACHE PATH "toolchain file")
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else()
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message(FATAL_ERROR "Please define VITASDK to point to your SDK path!")
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endif()
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endif()
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## Define project parameters here
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# Name of the project
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project(VITAlbum)
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# This line adds Vita helper macros, must go after project definition in order
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# to build Vita specific artifacts (self/vpk).
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include("${VITASDK}/share/vita.cmake" REQUIRED)
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## Configuration options for this app
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# Display name (under bubble in LiveArea)
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set(VITA_APP_NAME "VITAlbum")
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# Unique ID must be exactly 9 characters. Recommended: XXXXYYYYY where X =
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# unique string of developer and Y = a unique number for this app
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set(VITA_TITLEID "VITALBUM0")
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# Optional version string to show in LiveArea's more info screen
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2020-09-14 01:13:35 +00:00
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set(VITA_VERSION "01.20")
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2020-07-07 02:26:33 +00:00
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## Flags and includes for building
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# Note that we make sure not to overwrite previous flags
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2 -g -mtune=cortex-a9 -mfpu=neon -Wall")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -std=gnu++17")
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# Optional. You can specify more param.sfo flags this way.
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set(VITA_MKSFOEX_FLAGS "${VITA_MKSFOEX_FLAGS} -d PARENTAL_LEVEL=1")
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# Add any additional include paths here
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include_directories(
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libs/imgui
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libs/libnsbmp
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2020-09-13 21:24:34 +00:00
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libs/libnsgif
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2020-07-07 02:26:33 +00:00
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libs/libtiff
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2020-07-11 20:54:53 +00:00
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libs/turbojpeg
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2020-07-07 02:26:33 +00:00
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libs
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include
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)
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# Add any additional library paths here
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# ${CMAKE_CURRENT_BINARY_DIR} lets you use any library currently being built
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link_directories(
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_SOURCE_DIR}/libs/lib
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)
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## Build and link
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# Add all the files needed to compile here
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add_executable(${PROJECT_NAME}
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libs/imgui/imgui.cpp
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libs/imgui/imgui_draw.cpp
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libs/imgui/imgui_impl_vitagl.cpp
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libs/imgui/imgui_vita_touch.cpp
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libs/imgui/imgui_widgets.cpp
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libs/libnsbmp/libnsbmp.c
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2020-09-13 21:24:34 +00:00
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libs/libnsgif/libnsgif.c
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libs/libnsgif/lzw.c
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2020-07-07 02:26:33 +00:00
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source/fs.cpp
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source/gui.cpp
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2020-07-08 02:04:32 +00:00
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source/keyboard.cpp
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2020-07-07 02:26:33 +00:00
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source/log.cpp
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source/main.cpp
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source/textures.cpp
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source/utils.cpp
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)
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# Library to link to (drop the prefix). This will mostly be stubs.
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target_link_libraries(${PROJECT_NAME}
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tiff
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webp
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2020-07-11 20:54:53 +00:00
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turbojpeg
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2020-07-07 02:26:33 +00:00
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jpeg
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2020-07-11 20:00:27 +00:00
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png
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2020-07-07 02:26:33 +00:00
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pthread
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lzma
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z
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vitaGL
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2020-07-28 20:15:40 +00:00
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vitashark
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2020-07-07 02:26:33 +00:00
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mathneon
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2020-07-28 20:15:40 +00:00
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SceAppMgr_stub
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SceAppUtil_stub
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2020-07-07 02:26:33 +00:00
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SceCommonDialog_stub
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2020-07-28 20:15:40 +00:00
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SceCtrl_stub
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SceDisplay_stub
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2020-07-07 02:26:33 +00:00
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SceGxm_stub
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2020-07-28 20:15:40 +00:00
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SceLibKernel_stub
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SceShaccCg_stub
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2020-07-07 02:26:33 +00:00
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SceSysmodule_stub
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2020-07-28 20:17:26 +00:00
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SceTouch_stub
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2020-07-07 02:26:33 +00:00
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)
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## Create Vita files
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vita_create_self(${PROJECT_NAME}.self ${PROJECT_NAME} UNSAFE)
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# The FILE directive lets you add additional files to the VPK, the syntax is
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# FILE src_path dst_path_in_vpk. In this case, we add the LiveArea paths.
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vita_create_vpk(${PROJECT_NAME}.vpk ${VITA_TITLEID} ${PROJECT_NAME}.self
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VERSION ${VITA_VERSION}
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NAME ${VITA_APP_NAME}
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FILE sce_sys/icon0.png sce_sys/icon0.png
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FILE sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
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FILE sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
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FILE sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
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FILE res/file.png res/file.png
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FILE res/folder.png res/folder.png
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FILE res/image.png res/image.png
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)
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