Remove logs until I come up with a cleaner way of introducing debug builds

This commit is contained in:
Joel16 2020-07-07 22:00:57 -04:00
parent 2b260dd152
commit 7082975b0e

View File

@ -7,7 +7,6 @@
#include <filesystem>
#include "fs.h"
#include "log.h"
#include "utils.h"
namespace FS {
@ -66,16 +65,11 @@ namespace FS {
SceUID dir = 0;
entry_count = CountFiles(path) + ((path == "ux0:")? 0 : 1);
Log::Debug("entry_count(%s) = %llu\n", path.c_str(), entry_count);
if (R_FAILED(dir = sceIoDopen(path.c_str()))) {
Log::Debug("sceIoDopen failed 0x%08x\n", dir);
if (R_FAILED(dir = sceIoDopen(path.c_str())))
return dir;
}
Log::Debug("Before malloc\n");
SceIoDirent *entries = new SceIoDirent[entry_count * sizeof(entries)];
Log::Debug("After malloc\n");
// Add parent directory entry if not on root path
if (path != "ux0:") {
@ -90,10 +84,9 @@ namespace FS {
std::qsort(entries, entry_count, sizeof(SceIoDirent), sort);
if (R_FAILED(ret = sceIoDclose(dir))) {
Log::Debug("sceIoDopen failed 0x%08x\n", ret);
delete entries;
return ret;
if (R_FAILED(ret = sceIoDclose(dir))) {
delete entries;
return ret;
}
*entriesp = entries;