Remove all traces of logging until debug builds are introduced

This commit is contained in:
Joel16 2020-07-07 22:12:32 -04:00
parent 92140d0ad5
commit b5aab4e327
3 changed files with 6 additions and 12 deletions

View File

@ -2,7 +2,7 @@
#define _VITALBUM_LOG_H_
namespace Log {
int OpenHande(void);
int OpenHandle(void);
int CloseHandle(void);
int Debug(const char *format, ...);
}

View File

@ -7,7 +7,7 @@
namespace Log {
SceUID log_handle = 0;
int OpenHande(void) {
int OpenHandle(void) {
int ret = 0;
if (R_FAILED(ret = log_handle = sceIoOpen("ux0:/vpk/debug.log", SCE_O_WRONLY | SCE_O_CREAT | SCE_O_APPEND, 0777)))

View File

@ -2,7 +2,7 @@
#include <vitaGL.h>
#include "gui.h"
#include "log.h"
//#include "log.h"
#include "textures.h"
#include "utils.h"
@ -66,6 +66,8 @@ namespace Services {
}
void Init(void) {
//Log::OpenHandle();
// Initalize vitaGL and imGui contexts
vglInit(0x100000);
ImGui::CreateContext();
@ -76,7 +78,6 @@ namespace Services {
ImGui_ImplVitaGL_GamepadUsage(true);
Textures::Init();
Log::OpenHande();
Utils::InitAppUtil();
SCE_CTRL_ENTER = Utils::GetEnterButton();
SCE_CTRL_CANCEL = Utils::GetCancelButton();
@ -84,19 +85,12 @@ namespace Services {
void Exit(void) {
// Clean up
Log::Debug("Before Utils::EndAppUtil();\n");
Utils::EndAppUtil();
Log::Debug("Before Textures::Exit();\n");
//Log::CloseHandle();
Textures::Exit();
Log::Debug("Before ImGui_ImplVitaGL_Shutdown();\n");
ImGui_ImplVitaGL_Shutdown();
Log::Debug("Before ImGui::DestroyContext();\n");
ImGui::DestroyContext();
Log::Debug("Before vglEnd();\n");
vglEnd();
Log::Debug("Before Log::CloseHandle();\n");
Log::CloseHandle();
//Log::CloseHandle();
}
}