main.cpp: Fix indentation

This commit is contained in:
Joel16 2021-11-21 14:51:46 -05:00
parent 6e0be931c2
commit b78337b08d

View File

@ -11,7 +11,7 @@
int _newlib_heap_size_user = 192 * 1024 * 1024;
namespace Services {
void SetDefaultTheme(void) {
void SetDefaultTheme(void) {
ImGui::GetStyle().FrameRounding = 4.0f;
ImGui::GetStyle().GrabRounding = 4.0f;
@ -64,49 +64,49 @@ namespace Services {
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
io.IniFilename = nullptr;
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
io.IniFilename = nullptr;
}
void Init(void) {
// Initalize vitaGL and imGui contexts
vglInitExtended(0, 960, 544, 0x800000, SCE_GXM_MULTISAMPLE_4X);
vglUseVram(GL_TRUE);
ImGui::CreateContext();
ImGui_ImplVitaGL_Init();
// Setup style
ImGui::StyleColorsDark();
sceSysmoduleLoadModule(SCE_SYSMODULE_JSON);
Config::Load();
Log::Init();
Textures::Init();
Utils::InitAppUtil();
SCE_CTRL_ENTER = Utils::GetEnterButton();
SCE_CTRL_CANCEL = Utils::GetCancelButton();
}
void Exit(void) {
// Clean up
Utils::EndAppUtil();
Textures::Exit();
Log::Exit();
sceSysmoduleUnloadModule(SCE_SYSMODULE_JSON);
ImGui_ImplVitaGL_Shutdown();
ImGui::DestroyContext();
vglEnd();
}
void Init(void) {
// Initalize vitaGL and imGui contexts
vglInitExtended(0, 960, 544, 0x800000, SCE_GXM_MULTISAMPLE_4X);
vglUseVram(GL_TRUE);
ImGui::CreateContext();
ImGui_ImplVitaGL_Init();
// Setup style
ImGui::StyleColorsDark();
sceSysmoduleLoadModule(SCE_SYSMODULE_JSON);
Config::Load();
Log::Init();
Textures::Init();
Utils::InitAppUtil();
SCE_CTRL_ENTER = Utils::GetEnterButton();
SCE_CTRL_CANCEL = Utils::GetCancelButton();
}
void Exit(void) {
// Clean up
Utils::EndAppUtil();
Textures::Exit();
Log::Exit();
sceSysmoduleUnloadModule(SCE_SYSMODULE_JSON);
ImGui_ImplVitaGL_Shutdown();
ImGui::DestroyContext();
vglEnd();
}
}
int main(int argc, char *argv[]) {
Services::Init();
Services::SetDefaultTheme();
GUI::RenderLoop();
Services::Exit();
return 0;
Services::Init();
Services::SetDefaultTheme();
GUI::RenderLoop();
Services::Exit();
return 0;
}