Fully implement osk using sceImeDialog

This commit is contained in:
Joel16 2020-07-30 16:35:32 -04:00
parent 8130319e50
commit e2804b2961
3 changed files with 94 additions and 18 deletions

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@ -4,7 +4,7 @@
#include <string>
namespace Keyboard {
int GetText(const std::u16string &title);
std::string GetText(const std::string &title, const std::string &initial_text);
}
#endif

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@ -1,29 +1,92 @@
#include <codecvt>
#include <cstring>
#include <locale>
#include <psp2/ime_dialog.h>
#include <vitaGL.h>
#include "keyboard.h"
#include "log.h"
#include "utils.h"
namespace Keyboard {
static uint16_t text[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
static bool running = false;
static const int SCE_COMMON_DIALOG_STATUS_CANCELLED = 3;
static uint16_t buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH + 1];
std::string text = std::string();
int GetText(const std::u16string &title) {
int Init(const std::string &title, const std::string &initial_text) {
if (running)
return -1;
// UTF8 -> UTF16
std::u16string title_u16 = std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{}.from_bytes(title.data());
std::u16string initial_text_u16 = std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{}.from_bytes(initial_text.data());
SceImeDialogParam param;
sceImeDialogParamInit(&param);
param.supportedLanguages = SCE_IME_LANGUAGE_ENGLISH;
param.languagesForced = SCE_TRUE;
param.type = SCE_IME_TYPE_NUMBER;
param.option = 0;
param.title = (const SceWChar16 *)title_u16.c_str();
param.maxTextLength = SCE_IME_DIALOG_MAX_TEXT_LENGTH;
param.initialText = (SceWChar16 *)initial_text_u16.c_str();
param.inputTextBuffer = buffer;
int ret = 0;
SceImeDialogParam params;
sceImeDialogParamInit(&params);
params.type = SCE_IME_TYPE_DEFAULT;
params.title = (const SceWChar16 *)title.c_str();
memset(text, 0, sizeof(text));
params.initialText = text;
params.inputTextBuffer = text;
params.maxTextLength = SCE_IME_DIALOG_MAX_TEXT_LENGTH;
if (R_SUCCEEDED(ret = sceImeDialogInit(&param)))
running = true;
if (R_FAILED(ret = sceImeDialogInit(&params)))
return ret;
return ret;
}
SceCommonDialogStatus Update(void) {
if (!running)
return SCE_COMMON_DIALOG_STATUS_NONE;
return 0;
SceCommonDialogStatus status = sceImeDialogGetStatus();
if (status == SCE_COMMON_DIALOG_STATUS_FINISHED) {
SceImeDialogResult result;
std::memset(&result, 0, sizeof(SceImeDialogResult));
sceImeDialogGetResult(&result);
if ((result.button == SCE_IME_DIALOG_BUTTON_CLOSE) || (result.button == SCE_IME_DIALOG_BUTTON_ENTER)) {
std::u16string buffer_u16 = (char16_t *)buffer;
text = std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t>{}.to_bytes(buffer_u16.data());
}
else
status = (SceCommonDialogStatus)SCE_COMMON_DIALOG_STATUS_CANCELLED;
sceImeDialogTerm();
running = false;
}
return status;
}
std::string GetText(const std::string &title, const std::string &initial_text) {
if (R_FAILED(Init(title, initial_text)))
return std::string();
bool done = false;
do {
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0, 0, 0, 1);
done = true;
SceCommonDialogStatus ret = Update();
if (ret != SCE_COMMON_DIALOG_STATUS_CANCELLED)
done = false;
vglStopRenderingInit();
vglUpdateCommonDialog();
vglStopRenderingTerm();
vglStartRendering();
} while(!done);
return text;
}
}

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@ -1,4 +1,5 @@
#include <psp2/apputil.h>
#include <psp2/common_dialog.h>
#include <psp2/system_param.h>
#include <cstring>
#include <cstdio>
@ -22,6 +23,18 @@ namespace Utils {
if (R_FAILED(ret = sceAppUtilInit(&init, &boot)))
return ret;
SceCommonDialogConfigParam param;
sceCommonDialogConfigParamInit(&param);
if (R_FAILED(ret = sceAppUtilSystemParamGetInt(SCE_SYSTEM_PARAM_ID_LANG, (int *)&param.language)))
return ret;
if (R_FAILED(ret = sceAppUtilSystemParamGetInt(SCE_SYSTEM_PARAM_ID_ENTER_BUTTON, (int *)&param.enterButtonAssign)))
return ret;
if (R_FAILED(ret = sceCommonDialogSetConfigParam(&param)))
return ret;
return 0;
}