From e723b31d0d5a93d0fb43f764e797913062758e16 Mon Sep 17 00:00:00 2001 From: Joel16 Date: Mon, 7 Feb 2022 13:10:50 -0500 Subject: [PATCH] imGui: Update to v1.87 and remove unnecessary headers --- include/imgui_impl_vitagl.h | 21 ++++++++++++++++++++- include/imgui_vita.h | 6 ------ libs/imgui | 2 +- source/gui.cpp | 4 +--- source/main.cpp | 2 +- 5 files changed, 23 insertions(+), 12 deletions(-) delete mode 100644 include/imgui_vita.h diff --git a/include/imgui_impl_vitagl.h b/include/imgui_impl_vitagl.h index 4a4b6ba..a16628f 100644 --- a/include/imgui_impl_vitagl.h +++ b/include/imgui_impl_vitagl.h @@ -1,5 +1,24 @@ +// dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline) +// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) + // Implemented features: -// [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. +// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. +// Read online: https://github.com/ocornut/imgui/tree/master/docs + +// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)** +// **Prefer using the code in imgui_impl_opengl3.cpp** +// This code is mostly provided as a reference to learn how ImGui integration works, because it is shorter to read. +// If your code is using GL3+ context or any semi modern OpenGL calls, using this is likely to make everything more +// complicated, will require your code to reset every single OpenGL attributes to their initial state, and might +// confuse your GPU driver. +// The GL2 code is unable to reset attributes or even call e.g. "glUseProgram(0)" because they don't exist in that API. + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API IMGUI_API bool ImGui_ImplVitaGL_Init(void); IMGUI_API void ImGui_ImplVitaGL_Shutdown(void); diff --git a/include/imgui_vita.h b/include/imgui_vita.h deleted file mode 100644 index 661ac60..0000000 --- a/include/imgui_vita.h +++ /dev/null @@ -1,6 +0,0 @@ -#ifndef _IMGUI_VITA_ - -#include "imgui.h" -#include "imgui_impl_vitagl.h" - -#endif diff --git a/libs/imgui b/libs/imgui index 512c54b..c71a50d 160000 --- a/libs/imgui +++ b/libs/imgui @@ -1 +1 @@ -Subproject commit 512c54bbc062c41c74f8a8bd8ff1fd6bebd1e6d0 +Subproject commit c71a50deb5ddf1ea386b91e60fa2e4a26d080074 diff --git a/source/gui.cpp b/source/gui.cpp index dd36b91..26ae6ac 100644 --- a/source/gui.cpp +++ b/source/gui.cpp @@ -1,11 +1,9 @@ -#include #include #include "config.h" #include "fs.h" #include "gui.h" -#include "imgui.h" -#include "imgui_internal.h" +#include "imgui_impl_vitagl.h" #include "utils.h" #include "windows.h" diff --git a/source/main.cpp b/source/main.cpp index 5fabd71..714e582 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -1,10 +1,10 @@ -#include #include #include #include "config.h" #include "fs.h" #include "gui.h" +#include "imgui_impl_vitagl.h" #include "log.h" #include "textures.h" #include "utils.h"