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log: Initalize before appUtil so that we can log errors incase appUtil fails
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@ -77,20 +77,20 @@ namespace Services {
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ImGui::StyleColorsDark();
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ImGui_ImplVitaGL_GamepadUsage(true);
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Config::Load();
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Log::Init();
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Textures::Init();
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Utils::InitAppUtil();
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SCE_CTRL_ENTER = Utils::GetEnterButton();
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SCE_CTRL_CANCEL = Utils::GetCancelButton();
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Config::Load();
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Log::Init();
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}
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void Exit(void) {
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// Clean up
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Log::Exit();
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Utils::EndAppUtil();
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Textures::Exit();
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Log::Exit();
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ImGui_ImplVitaGL_Shutdown();
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ImGui::DestroyContext();
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vglEnd();
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