mirror of
https://github.com/joel16/VITAlbum.git
synced 2025-02-21 11:12:23 +00:00
gui: Use right-stick to move around image if bigger than 960x544
This commit is contained in:
parent
aa5654dcce
commit
f8168764c2
@ -8741,7 +8741,7 @@ static void ImGui::NavUpdate()
|
||||
// *Normal* Manual scroll with NavScrollXXX keys
|
||||
// Next movement request will clamp the NavId reference rectangle to the visible area, so navigation will resume within those bounds.
|
||||
ImVec2 scroll_dir = GetNavInputAmount2d(ImGuiNavDirSourceFlags_PadLStick, ImGuiInputReadMode_Down, 1.0f / 10.0f, 10.0f);
|
||||
if (scroll_dir.x != 0.0f && window->ScrollbarX)
|
||||
if (scroll_dir.x != 0.0f)
|
||||
{
|
||||
SetScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed));
|
||||
g.NavMoveFromClampedRefRect = true;
|
||||
|
@ -299,8 +299,8 @@ static void ImGui_ImplVitaGL_UpdateGamepads() {
|
||||
SceCtrlData pad;
|
||||
sceCtrlPeekBufferPositive(0, &pad, 1);
|
||||
|
||||
int lstick_x = (pad.lx - 127) * 256;
|
||||
int lstick_y = (pad.ly - 127) * 256;
|
||||
int rstick_x = (pad.rx - 127) * 256;
|
||||
int rstick_y = (pad.ry - 127) * 256;
|
||||
|
||||
// Update gamepad inputs
|
||||
#define MAP_BUTTON(NAV_NO, BUTTON_NO) { io.NavInputs[NAV_NO] = pad.buttons & BUTTON_NO? 1.0f : 0.0f; }
|
||||
@ -318,12 +318,10 @@ static void ImGui_ImplVitaGL_UpdateGamepads() {
|
||||
MAP_BUTTON(ImGuiNavInput_FocusNext, SCE_CTRL_RTRIGGER); // R1 / RB
|
||||
MAP_BUTTON(ImGuiNavInput_TweakSlow, SCE_CTRL_LTRIGGER); // L1 / LB
|
||||
MAP_BUTTON(ImGuiNavInput_TweakFast, SCE_CTRL_RTRIGGER); // R1 / RB
|
||||
MAP_ANALOG(ImGuiNavInput_LStickLeft, lstick_x, -thumb_dead_zone, -32768);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickRight, lstick_x, +thumb_dead_zone, +32767);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickUp, lstick_y, -thumb_dead_zone, -32767);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickDown, lstick_y, +thumb_dead_zone, +32767);
|
||||
MAP_ANALOG(ImGuiNavInput_DpadLeft, lstick_x, -thumb_dead_zone, -32768);
|
||||
MAP_ANALOG(ImGuiNavInput_DpadRight, lstick_x, +thumb_dead_zone, +32767);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickLeft, rstick_x, -thumb_dead_zone, -32768);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickRight, rstick_x, +thumb_dead_zone, +32767);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickUp, rstick_y, -thumb_dead_zone, -32767);
|
||||
MAP_ANALOG(ImGuiNavInput_LStickDown, rstick_y, +thumb_dead_zone, +32767);
|
||||
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
||||
#undef MAP_BUTTON
|
||||
|
@ -144,7 +144,6 @@ namespace GUI {
|
||||
}
|
||||
else if (pressed & SCE_CTRL_RTRIGGER) {
|
||||
GUI::ClearTextures(&item);
|
||||
|
||||
if (!GUI::HandleNext(&item))
|
||||
item.state = GUI_STATE_HOME;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user