mirror of
https://github.com/joel16/VITAlbum.git
synced 2024-11-26 21:10:25 +00:00
196 lines
8.3 KiB
C++
196 lines
8.3 KiB
C++
#include "config.h"
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#include "fs.h"
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#include "gui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_sdlrenderer2.h"
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#include "log.h"
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#include "utils.h"
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#include "windows.h"
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namespace Renderer {
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static void Start(void) {
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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}
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static void End(ImGuiIO &io, ImVec4 clear_color, SDL_Renderer *renderer) {
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ImGui::Render();
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SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
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SDL_SetRenderDrawColor(renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255), (Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255));
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SDL_RenderClear(renderer);
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), renderer);
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SDL_RenderPresent(renderer);
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}
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}
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namespace GUI {
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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SDL_Renderer *GetRenderer(void) {
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return renderer;
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}
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SDL_Window *GetWindow(void) {
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return window;
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}
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static void SetDefaultTheme(void) {
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ImGui::GetStyle().FrameRounding = 4.0f;
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ImGui::GetStyle().GrabRounding = 4.0f;
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ImVec4 *colors = ImGui::GetStyle().Colors;
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colors[ImGuiCol_Text] = ImVec4(0.95f, 0.96f, 0.98f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.36f, 0.42f, 0.47f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
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colors[ImGuiCol_Border] = ImVec4(0.08f, 0.10f, 0.12f, 1.00f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.12f, 0.20f, 0.28f, 1.00f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.09f, 0.12f, 0.14f, 1.00f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.09f, 0.12f, 0.14f, 0.65f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.10f, 0.12f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.39f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.18f, 0.22f, 0.25f, 1.00f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.09f, 0.21f, 0.31f, 1.00f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.00f, 0.50f, 0.50f, 1.0f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.37f, 0.61f, 1.00f, 1.00f);
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colors[ImGuiCol_Button] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.00f, 0.50f, 0.50f, 1.0f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.00f, 0.50f, 0.50f, 1.0f);
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colors[ImGuiCol_Header] = ImVec4(0.20f, 0.25f, 0.29f, 0.55f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.00f, 0.50f, 0.50f, 1.0f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.00f, 0.50f, 0.50f, 1.0f);
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colors[ImGuiCol_Separator] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
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colors[ImGuiCol_Tab] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
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colors[ImGuiCol_TabHovered] = ImVec4(0.00f, 0.50f, 0.50f, 1.0f);
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colors[ImGuiCol_TabSelected] = ImVec4(0.00f, 0.50f, 0.50f, 1.0f);
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colors[ImGuiCol_TabDimmed] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
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colors[ImGuiCol_TabDimmedSelected] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.00f, 0.50f, 0.50f, 1.0f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.00f, 0.50f, 0.50f, 1.0f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavCursor] = ImVec4(0.00f, 0.50f, 0.50f, 1.0f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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io.IniFilename = nullptr;
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}
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int Init(void) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
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Log::Error("SDL_Init failed: %s\n", SDL_GetError());
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return -1;
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}
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// Create window with SDL_Renderer graphics context
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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window = SDL_CreateWindow("VITA Customizer", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 960, 544, window_flags);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (renderer == nullptr) {
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Log::Error("SDL_CreateRenderer failed: %s\n", SDL_GetError());
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return 0;
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}
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
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ImGui_ImplSDLRenderer2_Init(renderer);
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// Build font atlas
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unsigned char *pixels = nullptr;
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int width = 0, height = 0, bytes_per_pixel = 0;
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ImFontConfig font_config;
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font_config.OversampleH = 1;
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font_config.OversampleV = 1;
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font_config.PixelSnapH = 1;
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io.Fonts->AddFontFromFileTTF("sa0:/data/font/pvf/jpn0.pvf", 20.0f, std::addressof(font_config), io.Fonts->GetGlyphRangesJapanese());
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io.Fonts->GetTexDataAsAlpha8(std::addressof(pixels), std::addressof(width), std::addressof(height), std::addressof(bytes_per_pixel));
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io.Fonts->Build();
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GUI::SetDefaultTheme();
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return 0;
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}
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void Exit(void) {
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ImGui_ImplSDLRenderer2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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int RenderLoop(void) {
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bool done = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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WindowData data;
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SceCtrlData pad = { 0 };
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int ret = 0;
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const std::string path = cfg.device + cfg.cwd;
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if (R_FAILED(ret = FS::GetDirList(path, data.entries))) {
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return ret;
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}
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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while (!done) {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT) {
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done = true;
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}
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) {
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done = true;
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}
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}
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Renderer::Start();
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pad = Utils::ReadControls();
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Windows::MainWindow(data, pad);
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Renderer::End(io, clear_color, renderer);
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if (pressed & SCE_CTRL_START) {
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done = true;
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}
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}
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data.entries.clear();
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return 0;
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}
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}
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