VITAlbum/CMakeLists.txt
2020-12-31 13:14:00 -05:00

124 lines
3.7 KiB
CMake

## This file is a quick tutorial on writing CMakeLists for targeting the Vita
cmake_minimum_required(VERSION 2.8)
## This includes the Vita toolchain, must go before project definition
# It is a convenience so you do not have to type
# -DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake for cmake. It is
# highly recommended that you include this block for all projects.
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
if(DEFINED ENV{VITASDK})
set(CMAKE_TOOLCHAIN_FILE "$ENV{VITASDK}/share/vita.toolchain.cmake" CACHE PATH "toolchain file")
else()
message(FATAL_ERROR "Please define VITASDK to point to your SDK path!")
endif()
endif()
## Define project parameters here
# Name of the project
project(VITAlbum)
# This line adds Vita helper macros, must go after project definition in order
# to build Vita specific artifacts (self/vpk).
include("${VITASDK}/share/vita.cmake" REQUIRED)
## Configuration options for this app
# Display name (under bubble in LiveArea)
set(VITA_APP_NAME "VITAlbum")
# Unique ID must be exactly 9 characters. Recommended: XXXXYYYYY where X =
# unique string of developer and Y = a unique number for this app
set(VITA_TITLEID "VITALBUM0")
# Optional version string to show in LiveArea's more info screen
set(VITA_VERSION "01.40")
# Add version definition
add_definitions(-DAPP_VERSION="${VITA_VERSION}")
## Flags and includes for building
# Note that we make sure not to overwrite previous flags
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2 -g -mtune=cortex-a9 -mfpu=neon -Wall")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-psabi -fno-exceptions -fno-rtti -std=gnu++17 -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS")
# Optional. You can specify more param.sfo flags this way.
set(VITA_MKSFOEX_FLAGS "${VITA_MKSFOEX_FLAGS} -d PARENTAL_LEVEL=1")
# Add any additional include paths here
include_directories(
libs/imgui
libs/libnsbmp
libs/libnsgif
libs/libtiff
libs/turbojpeg
libs
include
)
# Add any additional library paths here
# ${CMAKE_CURRENT_BINARY_DIR} lets you use any library currently being built
link_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_SOURCE_DIR}/libs/lib
)
## Build and link
# Add all the files needed to compile here
add_executable(${PROJECT_NAME}
libs/imgui/imgui.cpp
libs/imgui/imgui_draw.cpp
libs/imgui/imgui_impl_vitagl.cpp
libs/imgui/imgui_widgets.cpp
libs/libnsbmp/libnsbmp.c
libs/libnsgif/libnsgif.c
libs/libnsgif/lzw.c
source/config.cpp
source/fs.cpp
source/gui.cpp
source/keyboard.cpp
source/log.cpp
source/main.cpp
source/textures.cpp
source/utils.cpp
source/popups/properties.cpp
source/windows/filebrowser.cpp
source/windows/image.cpp
source/windows/settings.cpp
)
# Library to link to (drop the prefix). This will mostly be stubs.
target_link_libraries(${PROJECT_NAME}
tiff
webp
turbojpeg
jpeg
png
pthread
lzma
z
vitaGL
vitashark
mathneon
SceAppMgr_stub
SceAppUtil_stub
SceCommonDialog_stub
SceCtrl_stub
SceDisplay_stub
SceGxm_stub
SceLibJson_stub
SceLibKernel_stub
SceShaccCg_stub
SceSysmodule_stub
SceTouch_stub
)
## Create Vita files
vita_create_self(${PROJECT_NAME}.self ${PROJECT_NAME} UNSAFE)
# The FILE directive lets you add additional files to the VPK, the syntax is
# FILE src_path dst_path_in_vpk. In this case, we add the LiveArea paths.
vita_create_vpk(${PROJECT_NAME}.vpk ${VITA_TITLEID} ${PROJECT_NAME}.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
FILE sce_sys/icon0.png sce_sys/icon0.png
FILE sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
FILE sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
FILE sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
FILE res/folder.png res/folder.png
FILE res/image.png res/image.png
)