VitaShell/audio/vita_audio.h

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2016-09-11 14:59:31 +00:00
/*
* vitaWav.h: Header for WAV audio playback
* This file is part of the "Phoenix Game Engine".
*
* Copyright (C) 2007 Phoenix Game Engine
* Copyright (C) 2007 InsertWittyName <tias_dp@hotmail.com>
*
*/
#ifndef __VITA_AUDIO_H__
#define __VITA_AUDIO_H__
#ifdef __cplusplus
extern "C" {
#endif
#define VITA_WAV_MAX_SLOTS 128
#define VITA_NUM_AUDIO_CHANNELS 1 // 4
#define VITA_NUM_AUDIO_SAMPLES 1024
#define VITA_VOLUME_MAX 0x8000
typedef void (* vitaAudioCallback)(void *buf, unsigned int reqn, void *pdata);
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/** @defgroup vitaWav WAV Library
* @{
*/
/**
* A WAV file struct
*/
typedef struct
{
unsigned long channels; /**< Number of channels */
unsigned long sampleRate; /**< Sample rate */
unsigned long sampleCount; /**< Sample count */
unsigned long dataLength; /**< Data length */
unsigned long rateRatio; /**< Rate ratio (sampleRate / 44100 * 0x10000) */
unsigned long playPtr; /**< Internal */
unsigned long playPtr_frac; /**< Internal */
unsigned int loop; /**< Loop flag */
unsigned char *data; /**< A pointer to the actual WAV data */
unsigned long id; /**< The ID of the WAV */
unsigned int bitPerSample; /**< The bit rate of the WAV */
} vitaWav;
/**
* Initialise the WAV playback
*
* @returns 1 on success.
*/
int vitaWavInit(void);
/**
* Shutdown WAV playback
*/
void vitaWavShutdown(void);
/**
* Load a WAV file
*
* @param filename - Path of the file to load.
*
* @returns A pointer to a ::vitaWav struct or NULL on error.
*/
vitaWav *vitaWavLoad(const char *filename);
/**
* Load a WAV file from memory
*
* @param buffer - Buffer that contains the WAV data.
*
* @param size - Size of the buffer.
*
* @returns A pointer to a ::vitaWav struct or NULL on error.
*/
vitaWav *vitaWavLoadMemory(const unsigned char *buffer, int size);
/**
* Unload a previously loaded WAV file
*
* @param wav - A valid ::vitaWav
*/
void vitaWavUnload(vitaWav *wav);
/**
* Start playing a loaded WAV file
*
* @param wav A pointer to a valid ::vitaWav struct.
*
* @returns 1 on success
*/
int vitaWavPlay(vitaWav *wav);
/**
* Stop playing a loaded WAV
*
* @param wav A pointer to a valid ::vitaWav struct.
*
* @returns 1 on success
*/
void vitaWavStop(vitaWav *wav);
/**
* Stop playing all WAVs
*/
void vitaWavStopAll(void);
/**
* Set the loop of the WAV playback
*
* @param wav - A pointer to a valid ::vitaWav struct.
*
* @param loop - Set to 1 to loop, 0 to playback once.
*/
void vitaWavLoop(vitaWav *wav, unsigned int loop);
/** @} */
void vitaAudioSetVolume(int channel, int left, int right);
int vitaAudioSetFrequency(int channel, unsigned short freq);
void vitaAudioSetChannelCallback(int channel, vitaAudioCallback callback, void *data);
int vitaAudioInit(int priority);
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void vitaAudioShutdown(void);
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#ifdef __cplusplus
}
#endif // __cplusplus
#endif // __PGEWAV_H__