Improved list dialog

This commit is contained in:
TheFloW 2016-09-20 15:40:16 +02:00
parent d788590b29
commit 89bf570c07
2 changed files with 11 additions and 5 deletions

View File

@ -71,10 +71,11 @@ void loadListDialog(List* list) {
list_dialog.height += 4.0f * SHELL_MARGIN_Y;
list_dialog.x = CENTER(SCREEN_WIDTH, list_dialog.width);
list_dialog.y = CENTER(SCREEN_HEIGHT, list_dialog.height);
list_dialog.y = CENTER(SCREEN_HEIGHT, list_dialog.height) - 2.0f * FONT_Y_SPACE;
list_dialog.scale = 0.0f;
list_dialog.animation_mode = LIST_DIALOG_OPENING;
list_dialog.status = SCE_COMMON_DIALOG_STATUS_RUNNING;
list_dialog.enter_pressed = 0;
is_open = LIST_DIALOG_OPEN;
}
@ -131,6 +132,11 @@ void drawListDialog() {
pgf_draw_text(list_dialog.x + CENTER(list_dialog.width, vita2d_pgf_text_width(font, FONT_SIZE, UP_ARROW)), list_dialog.y + (FONT_Y_SPACE * 2), TEXT_COLOR, FONT_SIZE, UP_ARROW);
}
} else if (list_dialog.animation_mode == LIST_DIALOG_CLOSED) {
if (list_dialog.enter_pressed) {
if (current_list->listSelectCallback)
current_list->listSelectCallback(base_pos + rel_pos);
}
is_open = LIST_DIALOG_CLOSE;
}
}
@ -139,13 +145,12 @@ void listDialogCtrl() {
if (is_open == LIST_DIALOG_CLOSE)
return;
if (pressed_buttons & SCE_CTRL_CANCEL && current_list->can_escape)
if ((pressed_buttons & (SCE_CTRL_CANCEL | SCE_CTRL_START)) && current_list->can_escape)
list_dialog.animation_mode = LIST_DIALOG_CLOSING;
if (pressed_buttons & SCE_CTRL_CROSS) {
if (current_list->listSelectCallback)
if (current_list->listSelectCallback(base_pos + rel_pos) == LIST_CALL_CLOSE)
list_dialog.animation_mode = LIST_DIALOG_CLOSING;
list_dialog.enter_pressed = 1;
list_dialog.animation_mode = LIST_DIALOG_CLOSING;
}
if (hold_buttons & SCE_CTRL_UP || hold2_buttons & SCE_CTRL_LEFT_ANALOG_UP) {

View File

@ -27,6 +27,7 @@
typedef struct
{
int enter_pressed;
int animation_mode;
int status;
float x;