Add Support for PlayStation Mobile games in "Refresh Livearea" (#557)

* Add Suppot for PlayStation Mobile games in "Refresh Livearea"

* Add support for PlayStation Mobile games to "Refresh Livearea"

(and my credits ofc-)

* Switched to vitasdk provied structs

* Add files via upload
This commit is contained in:
Bluzume 2020-01-16 07:54:36 +13:00 committed by TheOfficialFloW
parent 8c1017140d
commit ee7060cdc1
3 changed files with 176 additions and 30 deletions

View File

@ -48,6 +48,51 @@ static int unloadScePaf() {
return sceSysmoduleUnloadModuleInternalWithArg(SCE_SYSMODULE_INTERNAL_PAF, 0, NULL, &buf);
}
int promotePsm(const char *path, const char *titleid)
{
ScePromoterUtilityImportParams promoteArgs;
memset(&promoteArgs,0x00,sizeof(ScePromoterUtilityImportParams));
strncpy(promoteArgs.path,path,0x7F);
strncpy(promoteArgs.titleid,titleid,0xB);
promoteArgs.type = SCE_PKG_TYPE_PSM;
promoteArgs.attribute = 0x1;
int res;
res = loadScePaf();
if (res < 0)
return res;
res = sceSysmoduleLoadModuleInternal(SCE_SYSMODULE_INTERNAL_PROMOTER_UTIL);
if (res < 0)
return res;
res = scePromoterUtilityInit();
if (res < 0)
return res;
res = scePromoterUtilityPromoteImport(&promoteArgs);
if (res < 0)
return res;
res = scePromoterUtilityExit();
if (res < 0)
return res;
res = sceSysmoduleUnloadModuleInternal(SCE_SYSMODULE_INTERNAL_PROMOTER_UTIL);
if (res < 0)
return res;
res = unloadScePaf();
if (res < 0)
return res;
return res;
}
int promoteApp(const char *path) {
int res;

View File

@ -29,6 +29,7 @@ typedef struct {
} InstallArguments;
int promoteApp(const char *path);
int promotePsm(const char *path, const char *titleid);
int deleteApp(const char *titleid);
int checkAppExist(const char *titleid);

160
refresh.c
View File

@ -3,6 +3,7 @@
Copyright (C) 2015-2018, TheFloW
Copyright (C) 2017, VitaSmith
Copyright (C) 2018, TheRadziu
Copyright (C) 2020, SilicaAndPina
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -36,7 +37,7 @@
#define APP_TEMP "ux0:temp/app"
#define DLC_TEMP "ux0:temp/addcont"
#define PATCH_TEMP "ux0:temp/patch"
#define PSM_TEMP "ux0:temp/psm"
#define PSM_TEMP "ux0:temp/game"
#define THEME_TEMP "ux0:temp/theme"
#define MAX_DLC_PER_TITLE 1024
@ -55,60 +56,98 @@ int isCustomHomebrew(const char* path)
return 1;
}
int refreshNeeded(const char *app_path, const char* content_type)
{
char sfo_path[MAX_PATH_LENGTH];
char appmeta_path[MAX_PATH_LENGTH];
char appmeta_param[MAX_PATH_LENGTH];
char sfo_path[MAX_PATH_LENGTH];
int mounted_appmeta;
// Read param.sfo
snprintf(sfo_path, MAX_PATH_LENGTH, "%s/sce_sys/param.sfo", app_path);
void *sfo_buffer = NULL;
int sfo_size = allocateReadFile(sfo_path, &sfo_buffer);
if (sfo_size < 0)
return sfo_size;
// Get title and content ids
char titleid[12], contentid[50], appver[8];
getSfoString(sfo_buffer, "TITLE_ID", titleid, sizeof(titleid));
getSfoString(sfo_buffer, "CONTENT_ID", contentid, sizeof(contentid));
getSfoString(sfo_buffer, "APP_VER", appver, sizeof(appver));
if(strcmp(content_type,"psm") == 0)
{
char contentid_path[MAX_PATH_LENGTH];
void *cidFile = NULL;
//Initalize buffers
memset(titleid,0,12);
memset(contentid,0,50);
memset(appver,0,8);
snprintf(contentid_path, MAX_PATH_LENGTH, "%s/RW/System/content_id", app_path);
// Get content id
int contentid_size = allocateReadFile(contentid_path, &cidFile);
if(contentid_size < 0)
return contentid_size;
// Get title id from content id
strncpy(titleid,cidFile+7,9);
strncpy(contentid,cidFile,49);
free(cidFile);
int isExist = checkAppExist(titleid);
}
else
{
// Read param.sfo
snprintf(sfo_path, MAX_PATH_LENGTH, "%s/sce_sys/param.sfo", app_path);
void *sfo_buffer = NULL;
int sfo_size = allocateReadFile(sfo_path, &sfo_buffer);
if (sfo_size < 0)
return sfo_size;
// Free sfo buffer
free(sfo_buffer);
// Get title and content ids
getSfoString(sfo_buffer, "TITLE_ID", titleid, sizeof(titleid));
getSfoString(sfo_buffer, "CONTENT_ID", contentid, sizeof(contentid));
getSfoString(sfo_buffer, "APP_VER", appver, sizeof(appver));
// Free sfo buffer
free(sfo_buffer);
}
// Check if app or dlc exists
if (((strcmp(content_type, "app") == 0)||(strcmp(content_type, "dlc") == 0))&&(checkAppExist(titleid))) {
if (((strcmp(content_type, "app") == 0)||(strcmp(content_type, "dlc") == 0)||(strcmp(content_type,"psm") == 0))&&(checkAppExist(titleid))) {
char rif_name[48];
char rif_path[MAX_PATH_LENGTH];
uint64_t aid;
sceRegMgrGetKeyBin("/CONFIG/NP", "account_id", &aid, sizeof(uint64_t));
// Check if bounded rif file exits
_sceNpDrmGetRifName(rif_name, 0, aid);
if (strcmp(content_type, "app") == 0)
snprintf(sfo_path, MAX_PATH_LENGTH, "ux0:license/app/%s/%s", titleid, rif_name);
snprintf(rif_path, MAX_PATH_LENGTH, "ux0:license/app/%s/%s", titleid, rif_name);
else if (strcmp(content_type, "dlc") == 0)
snprintf(sfo_path, MAX_PATH_LENGTH, "ux0:license/addcont/%s/%s/%s", titleid, &contentid[20], rif_name);
if (checkFileExist(sfo_path))
snprintf(rif_path, MAX_PATH_LENGTH, "ux0:license/addcont/%s/%s/%s", titleid, &contentid[20], rif_name);
if (checkFileExist(rif_path))
return 0;
// Check if fixed rif file exits
_sceNpDrmGetFixedRifName(rif_name, 0, 0);
if (strcmp(content_type, "app") == 0)
snprintf(sfo_path, MAX_PATH_LENGTH, "ux0:license/app/%s/%s", titleid, rif_name);
snprintf(rif_path, MAX_PATH_LENGTH, "ux0:license/app/%s/%s", titleid, rif_name);
else if (strcmp(content_type, "dlc") == 0)
snprintf(sfo_path, MAX_PATH_LENGTH, "ux0:license/addcont/%s/%s/%s", titleid, &contentid[20], rif_name);
if (checkFileExist(sfo_path))
snprintf(rif_path, MAX_PATH_LENGTH, "ux0:license/addcont/%s/%s/%s", titleid, &contentid[20], rif_name);
if (checkFileExist(rif_path))
return 0;
}
if(strcmp(content_type,"psm") == 0)
return 0;
}
// Check if patch for installed app exists
else if (strcmp(content_type, "patch") == 0) {
if (!checkAppExist(titleid))
return 0;
if (checkFileExist(sfo_path)) {
void *sfo_buffer = NULL;
snprintf(appmeta_path, MAX_PATH_LENGTH, "ux0:appmeta/%s", titleid);
pfsUmount();
if(pfsMount(appmeta_path)<0)
@ -326,6 +365,57 @@ void patch_callback(void* data, const char* dir, const char* subdir)
}
}
void psm_callback(void* data, const char* dir, const char* subdir)
{
refresh_data_t *refresh_data = (refresh_data_t*)data;
char path[MAX_PATH_LENGTH];
if (strcasecmp(subdir, vitashell_titleid) == 0)
return;
if (refresh_data->refresh_pass) {
snprintf(path, MAX_PATH_LENGTH, "%s/%s", dir, subdir);
if (refreshNeeded(path, "psm")) {
char contentid_path[MAX_PATH_LENGTH];
snprintf(contentid_path, MAX_PATH_LENGTH, "%s/RW/System/content_id", path);
char titleid[12];
void *cidFile = NULL;
// Initalize Bufer
memset(titleid,0,12);
// Get content id
allocateReadFile(contentid_path, &cidFile);
// Get title id from content id
strncpy(titleid,cidFile+7,9);
//free buffers
free(cidFile);
// Get promote path
char promote_path[MAX_PATH_LENGTH];
snprintf(promote_path,MAX_PATH_LENGTH,"%s/%s",PSM_TEMP,titleid);
// Move the directory to temp for installation
removePath(promote_path, NULL);
sceIoRename(path, promote_path);
// Finally call promote
if (promotePsm(PSM_TEMP,titleid) == 0)
refresh_data->refreshed++;
else
// Restore folder on error
sceIoRename(promote_path, path);
}
SetProgress(++refresh_data->processed, refresh_data->count);
} else {
refresh_data->count++;
}
}
int refresh_thread(SceSize args, void *argp)
{
SceUID thid = -1;
@ -350,13 +440,18 @@ int refresh_thread(SceSize args, void *argp)
if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:patch", patch_callback, &refresh_data) < 0)
goto EXIT;
// Get the psm count
if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:psm", psm_callback, &refresh_data) < 0)
goto EXIT;
// Update thread
thid = createStartUpdateThread(refresh_data.count, 0);
// Make sure we have the temp directories we need
sceIoMkdir("ux0:temp", 0006);
sceIoMkdir("ux0:temp/addcont", 0006);
sceIoMkdir("ux0:temp/patch", 0006);
sceIoMkdir(DLC_TEMP, 0006);
sceIoMkdir(PATCH_TEMP, 0006);
sceIoMkdir(PSM_TEMP, 0006);
refresh_data.refresh_pass = 1;
// Refresh apps
@ -371,8 +466,13 @@ int refresh_thread(SceSize args, void *argp)
if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:patch", patch_callback, &refresh_data) < 0)
goto EXIT;
sceIoRmdir("ux0:temp/addcont");
sceIoRmdir("ux0:temp/patch");
// Refresh psm
if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:psm", psm_callback, &refresh_data) < 0)
goto EXIT;
sceIoRmdir(DLC_TEMP);
sceIoRmdir(PATCH_TEMP);
sceIoRmdir(PSM_TEMP);
// Set progress to 100%
sceMsgDialogProgressBarSetValue(SCE_MSG_DIALOG_PROGRESSBAR_TARGET_BAR_DEFAULT, 100);