Merge remote-tracking branch 'refs/remotes/TheOfficialFloW/master'

This commit is contained in:
littlebalup 2016-10-05 18:49:39 +02:00
commit f3e80da267
34 changed files with 2789 additions and 11 deletions

1
.gitignore vendored
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@ -1,6 +1,7 @@
*.o
*.a
/eboot.bin
.vscode/
*.elf
*.sfo
*.velf

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@ -1,20 +1,25 @@
TITLE_ID = VITASHELL
TARGET = VitaShell
OBJS = main.o init.o io_process.o package_installer.o network_update.o context_menu.o archive.o photo.o audioplayer.o file.o text.o hex.o sfo.o \
uncommon_dialog.o message_dialog.o ime_dialog.o config.o theme.o language.o utils.o sha1.o list_dialog.o \
uncommon_dialog.o message_dialog.o ime_dialog.o config.o theme.o language.o utils.o sha1.o list_dialog.o UI2.o touch_shell.o \
minizip/unzip.o minizip/ioapi.o bm.o audio/vita_audio.o audio/player.o audio/id3.o audio/oggplayer.o audio/mp3player.o audio/mp3xing.o audio/lrcparse.o\
libmad/bit.o libmad/decoder.o libmad/fixed.o libmad/frame.o \
libmad/huffman.o libmad/layer12.o libmad/layer3.o \
libmad/stream.o libmad/synth.o libmad/timer.o
RESOURCES = resources
RESOURCES = resources \
resources/bg_wallpaper.png resources/vita_game_card.png resources/vita_game_card_storage.png \
resources/os0.png resources/memory_card.png resources/run_file.png resources/unknown_file.png resources/image_file.png \
resources/sa0.png resources/ur0.png resources/vd0.png resources/vs0.png resources/savedata0.png resources/pd0.png resources/app0.png \
resources/ud0.png resources/folder.png resources/mark.png resources/music_file.png resources/zip_file.png resources/txt_file.png resources/title_bar_bg.png \
resources/updir.png
RESOURCES_PNG := $(foreach dir,$(RESOURCES), $(wildcard $(dir)/*.png))
RESOURCES_TXT := $(foreach dir,$(RESOURCES), $(wildcard $(dir)/*.txt))
RESOURCES_BIN := $(foreach dir,$(RESOURCES), $(wildcard $(dir)/*.bin))
OBJS += $(RESOURCES_PNG:.png=.o) $(RESOURCES_TXT:.txt=.o) $(RESOURCES_BIN:.bin=.o)
LIBS = -lvorbisfile -logg -lvorbis -lftpvita -lvita2d -lpng -ljpeg -lz -lm -lc -lonig \
LIBS = -lvorbisfile -lvorbis -logg -lftpvita -lvita2d -lpng -ljpeg -lz -lm -lc -lonig \
-lSceAppMgr_stub -lSceAppUtil_stub -lSceCommonDialog_stub \
-lSceCtrl_stub -lSceDisplay_stub -lSceGxm_stub -lSceIme_stub \
-lSceHttp_stub -lSceKernel_stub -lSceMusicExport_stub -lSceNet_stub -lSceNetCtl_stub \
@ -44,6 +49,7 @@ all: $(TARGET).vpk
vita-mksfoex -d PARENTAL_LEVEL=1 -s APP_VER=01.20 -s TITLE_ID=$(TITLE_ID) "$(TARGET)" param.sfo
vita-pack-vpk -s param.sfo -b eboot.bin \
--add pkg/sce_sys/icon0.png=sce_sys/icon0.png \
--add pkg/sce_sys/pic0.png=sce_sys/pic0.png \
--add pkg/sce_sys/livearea/contents/bg.png=sce_sys/livearea/contents/bg.png \
--add pkg/sce_sys/livearea/contents/startup.png=sce_sys/livearea/contents/startup.png \
--add pkg/sce_sys/livearea/contents/template.xml=sce_sys/livearea/contents/template.xml \

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UI2.c Normal file

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94
UI2.h Normal file
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@ -0,0 +1,94 @@
#ifndef __UI2_H__
#define __UI2_H__
#include <stdbool.h>
#include <psp2/appmgr.h>
#include <psp2/apputil.h>
#include <psp2/audioout.h>
#include <psp2/audiodec.h>
#include <psp2/ctrl.h>
#include <psp2/display.h>
#include <psp2/libssl.h>
#include <psp2/ime_dialog.h>
#include <psp2/message_dialog.h>
#include <psp2/moduleinfo.h>
#include <psp2/musicexport.h>
#include <psp2/photoexport.h>
#include <psp2/pgf.h>
#include <psp2/power.h>
#include <psp2/rtc.h>
#include <psp2/sysmodule.h>
#include <psp2/system_param.h>
#include <psp2/touch.h>
#include <psp2/types.h>
#include <psp2/kernel/modulemgr.h>
#include <psp2/kernel/processmgr.h>
#include <psp2/io/dirent.h>
#include <psp2/io/fcntl.h>
#include <psp2/net/http.h>
#include <psp2/net/net.h>
#include <psp2/net/netctl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <malloc.h>
#include <math.h>
#include <unistd.h>
#include <ctype.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <vita2d.h>
#include <ftpvita.h>
#include "file.h"
#include "functions.h"
#define lerp(value, from_max, to_max) ((((value*10) * (to_max*10))/(from_max*10))/10)
#define HEIGHT_TITLE_BAR 31.0f
#define FONT_Y_SPACE2 28.0f
#define SHELL_MARGIN_Y_CUSTOM 2.0f
#define SHELL_MARGIN_X_CUSTOM 20.0f
enum Colors
{
// Primary colors
RED = 0xFF0000FF,
GREEN = 0xFF00FF00,
BLUE = 0xFFFF0000,
// Secondary colors
CYAN = 0xFFFFFF00,
MAGENTA = 0xFFFF00FF,
YELLOW = 0xFF00FFFF,
// Tertiary colors
AZURE = 0xFFFF7F00,
VIOLET = 0xFFFF007F,
ROSE = 0xFF7F00FF,
ORANGE = 0xFF007FFF,
CHARTREUSE = 0xFF00FF7F,
SPRING_GREEN = 0xFF7FFF00,
// Grayscale
WHITE = 0xFFFFFFFF,
LITEGRAY = 0xFFBFBFBF,
GRAY = 0xFF7F7F7F,
DARKGRAY = 0xFF3F3F3F,
BLACK = 0xFF000000
};
extern vita2d_texture *headphone_image, *audio_previous_image, *audio_pause_image, *audio_play_image, *audio_next_image;
extern vita2d_texture *default_wallpaper, *game_card_storage_image, *game_card_image, *memory_card_image;
extern vita2d_texture *run_file_image, *img_file_image, *unknown_file_image, *sa0_image, *ur0_image, *vd0_image, *vs0_image;
extern vita2d_texture *savedata0_image, *folder_image, *pd0_image, *app0_image, *ud0_image, *mark_image, *music_image, *os0_image;
extern vita2d_texture *zip_file_image, *txt_file_image, *title_bar_bg_image, *updir_image ;
extern bool Change_UI;
int UI2();
#endif

114
init.c
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@ -22,6 +22,40 @@
#include "package_installer.h"
#include "utils.h"
//////////////////////////////////////////////////////////////
extern unsigned char _binary_resources_vita_game_card_png_start;
extern unsigned char _binary_resources_vita_game_card_storage_png_start;
extern unsigned char _binary_resources_memory_card_png_start;
extern unsigned char _binary_resources_os0_png_start;
extern unsigned char _binary_resources_sa0_png_start;
extern unsigned char _binary_resources_ur0_png_start;
extern unsigned char _binary_resources_vd0_png_start;
extern unsigned char _binary_resources_vs0_png_start;
extern unsigned char _binary_resources_savedata0_png_start;
extern unsigned char _binary_resources_pd0_png_start;
extern unsigned char _binary_resources_app0_png_start;
extern unsigned char _binary_resources_ud0_png_start;
extern unsigned char _binary_resources_bg_wallpaper_png_start;
extern unsigned char _binary_resources_folder_png_start;
extern unsigned char _binary_resources_mark_png_start;
extern unsigned char _binary_resources_run_file_png_start;
extern unsigned char _binary_resources_image_file_png_start;
extern unsigned char _binary_resources_unknown_file_png_start;
extern unsigned char _binary_resources_music_file_png_start;
extern unsigned char _binary_resources_zip_file_png_start;
extern unsigned char _binary_resources_txt_file_png_start;
extern unsigned char _binary_resources_music_file_png_start;
extern unsigned char _binary_resources_title_bar_bg_png_start;
extern unsigned char _binary_resources_updir_png_start;
vita2d_texture *default_wallpaper = NULL, *game_card_storage_image = NULL, *game_card_image = NULL, *memory_card_image = NULL;
vita2d_texture *run_file_image = NULL, *img_file_image = NULL, *unknown_file_image = NULL, *sa0_image = NULL, *ur0_image = NULL, *vd0_image = NULL, *vs0_image = NULL;
vita2d_texture *savedata0_image = NULL, *pd0_image = NULL, *folder_image = NULL, *app0_image = NULL, *ud0_image = NULL, *mark_image = NULL, *music_image = NULL, *os0_image = NULL ;
vita2d_texture *zip_file_image = NULL, *txt_file_image = NULL, *title_bar_bg_image = NULL, *updir_image = NULL ;
//////////////////////////////////////////////////////////////
INCLUDE_EXTERN_RESOURCE(changeinfo_txt);
INCLUDE_EXTERN_RESOURCE(folder_icon_png);
@ -121,11 +155,91 @@ void finishSceAppUtil() {
void initVita2dLib() {
vita2d_init();
////////////////////////////////////////////////
game_card_image = vita2d_load_PNG_buffer(&_binary_resources_vita_game_card_png_start);
game_card_storage_image = vita2d_load_PNG_buffer(&_binary_resources_vita_game_card_storage_png_start);
memory_card_image = vita2d_load_PNG_buffer(&_binary_resources_memory_card_png_start);
os0_image = vita2d_load_PNG_buffer(&_binary_resources_os0_png_start);
sa0_image = vita2d_load_PNG_buffer(&_binary_resources_sa0_png_start);
ur0_image = vita2d_load_PNG_buffer(&_binary_resources_ur0_png_start);
vd0_image = vita2d_load_PNG_buffer(&_binary_resources_vd0_png_start);
vs0_image = vita2d_load_PNG_buffer(&_binary_resources_vs0_png_start);
savedata0_image = vita2d_load_PNG_buffer(&_binary_resources_savedata0_png_start);
pd0_image = vita2d_load_PNG_buffer(&_binary_resources_pd0_png_start);
app0_image = vita2d_load_PNG_buffer(&_binary_resources_app0_png_start);
ud0_image = vita2d_load_PNG_buffer(&_binary_resources_ud0_png_start);
default_wallpaper = vita2d_load_PNG_buffer(&_binary_resources_bg_wallpaper_png_start);
folder_image = vita2d_load_PNG_buffer(&_binary_resources_folder_png_start);
mark_image = vita2d_load_PNG_buffer(&_binary_resources_mark_png_start);
run_file_image = vita2d_load_PNG_buffer(&_binary_resources_run_file_png_start);
img_file_image = vita2d_load_PNG_buffer(&_binary_resources_image_file_png_start);
unknown_file_image = vita2d_load_PNG_buffer(&_binary_resources_unknown_file_png_start);
music_image = vita2d_load_PNG_buffer(&_binary_resources_music_file_png_start);
zip_file_image = vita2d_load_PNG_buffer(&_binary_resources_zip_file_png_start);
txt_file_image = vita2d_load_PNG_buffer(&_binary_resources_txt_file_png_start);
title_bar_bg_image = vita2d_load_PNG_buffer(&_binary_resources_title_bar_bg_png_start);
updir_image = vita2d_load_PNG_buffer(&_binary_resources_updir_png_start);
////////////////////////////////////////////////
}
void finishVita2dLib() {
/////////////////////////////////////////////////////
vita2d_free_texture(game_card_image);
vita2d_free_texture(game_card_storage_image);
vita2d_free_texture(memory_card_image);
vita2d_free_texture(os0_image);
vita2d_free_texture(sa0_image);
vita2d_free_texture(ur0_image);
vita2d_free_texture(vd0_image);
vita2d_free_texture(vs0_image);
vita2d_free_texture(savedata0_image);
vita2d_free_texture(pd0_image);
vita2d_free_texture(app0_image);
vita2d_free_texture(ud0_image);
vita2d_free_texture(default_wallpaper);
vita2d_free_texture(folder_image);
vita2d_free_texture(mark_image);
vita2d_free_texture(run_file_image);
vita2d_free_texture(img_file_image);
vita2d_free_texture(unknown_file_image);
vita2d_free_texture(music_image);
vita2d_free_texture(zip_file_image);
vita2d_free_texture(txt_file_image);
vita2d_free_texture(music_image);
vita2d_free_texture(title_bar_bg_image);
vita2d_free_texture(updir_image);
/////////////////////////////////////////////////////
vita2d_free_pgf(font);
vita2d_fini();
/////////////////////////////////////////////////////
game_card_image = NULL;
game_card_storage_image = NULL;
memory_card_image = NULL;
os0_image = NULL;
sa0_image = NULL;
ur0_image = NULL;
vd0_image = NULL;
vs0_image = NULL;
savedata0_image = NULL;
pd0_image = NULL;
app0_image = NULL;
ud0_image = NULL;
default_wallpaper = NULL;
folder_image = NULL;
mark_image = NULL;
run_file_image = NULL;
img_file_image = NULL;
unknown_file_image = NULL;
music_image = NULL;
zip_file_image = NULL;
txt_file_image = NULL;
title_bar_bg_image = NULL;
updir_image = NULL;
/////////////////////////////////////////////////////
font = NULL;
}

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main.c
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@ -45,6 +45,7 @@
#include "utils.h"
#include "sfo.h"
#include "list_dialog.h"
#include "UI2.h"
#include "audio/vita_audio.h"
@ -1289,6 +1290,11 @@ void fileBrowserMenuCtrl() {
}
}
// Change UI
if (pressed_buttons & SCE_CTRL_RTRIGGER) {
Change_UI = true;
}
// FTP
if (pressed_buttons & SCE_CTRL_SELECT) {
// Init FTP
@ -1416,6 +1422,7 @@ void fileBrowserMenuCtrl() {
}
int shellMain() {
BEGIN_SHELL_UI:
// Position
memset(base_pos_list, 0, sizeof(base_pos_list));
memset(rel_pos_list, 0, sizeof(rel_pos_list));
@ -1486,6 +1493,7 @@ int shellMain() {
context_menu.menuMoreEnterCallback = contextMenuMoreEnterCallback;
while (1) {
if (!Change_UI) {
readPad();
int refresh = 0;
@ -1679,6 +1687,10 @@ int shellMain() {
// End drawing
endDrawing();
}
else {
break;
}
}
// Empty lists
@ -1686,6 +1698,10 @@ int shellMain() {
fileListEmpty(&mark_list);
fileListEmpty(&file_list);
if (Change_UI) {
UI2();
goto BEGIN_SHELL_UI;
}
return 0;
}

1
main.h
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@ -208,4 +208,3 @@ void ftpvita_PROM(ftpvita_client_info_t *client);
void install_unassisted_sync(char *path);
#endif

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touch_shell.c Normal file
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@ -0,0 +1,145 @@
#include "touch_shell.h"
#define HEIGHT_TITLE_BAR 31.0f
bool touch_press = false;
SceTouchData touch;
int countTouch = 0;
int pre_touch_y = 0;
int pre_touch_x = 0;
bool touch_nothing = false;
// State_Touch is global value to certain function TOUCH_FRONT alway return absolute one value for one time.
int State_Touch = -1;
float slide_value_hold = 0;
float slide_value = 0;
bool saved_loc = false;
bool have_slide = false;
bool have_touch_hold = false;
bool have_touch = true;
int MIN_SLIDE_VERTTICAL = 40.0f;
int MIN_SLIDE_HORIZONTAL = 100.0f;
int AREA_TOUCH = 40.0f;
bool disable_touch = false;
clock_t time_on_touch_start = 0;
// Output:
// 0 : Touch down select
// 1 : Touch up select
// 2 : Double touch (temporary disable)
// 3 : Hold Touch
// 4 : Empty slot
// 5 : Empty slot
// 6 : Touch slide up
// 7 : Touch slide down
// 8 : Touch slide left
// 9 : Touch slide right
// 10 : Two finger slide right
// 11 : Empty slot
// 12 : Empty slot
// 13 : Empty slot
// 14 : Three finger slide left
// 15 : Three finger slide right
int TOUCH_FRONT() {
sceTouchPeek(0, &touch, 1);
if(touch_press & (touch.reportNum == 0) ) {
saved_loc = false;
time_on_touch_start = 0;
//Touch up Select Event
//prevent event slide
if (!have_slide) {
State_Touch = 1;
//Touch Double Event
//prevent event slide
//if (!have_slide)
//if ((touch.report[0].x < pre_touch_x + AREA_TOUCH) & (touch.report[0].x > pre_touch_x - AREA_TOUCH) & (touch.report[0].y < pre_touch_y + AREA_TOUCH) & (touch.report[0].y > pre_touch_y - AREA_TOUCH)) {
//countTouch++;
//}
}
else {
touch_nothing = false;
}
if (countTouch >= 2) {
countTouch = 0;
//State_Touch = 2;
}
//reset listen event slide
have_slide = false;
}
if (touch.reportNum > 0) {
touch_press = true;
if (!saved_loc) {
if (touch.report[0].x > pre_touch_x + AREA_TOUCH || touch.report[0].x < pre_touch_x - AREA_TOUCH) {
pre_touch_x = touch.report[0].x;
countTouch = 0;
}
if (touch.report[0].y > pre_touch_y + AREA_TOUCH || touch.report[0].y < pre_touch_y - AREA_TOUCH) {
pre_touch_y = touch.report[0].y;
countTouch = 0;
}
time_on_touch_start = clock();
saved_loc = true;
slide_value_hold = slide_value;
//Touch down Select Event
State_Touch = 0;
}
//Touch Slide Up Event
if (((touch.report[0].y < pre_touch_y - MIN_SLIDE_VERTTICAL) || (pre_touch_y > SCREEN_HEIGHT*2 - HEIGHT_TITLE_BAR)) & (touch.reportNum == 1)) {
State_Touch = 6;
have_slide = true;
return State_Touch;
}
//Touch Slide Down Event
if (((touch.report[0].y > pre_touch_y + MIN_SLIDE_VERTTICAL) || (pre_touch_y < HEIGHT_TITLE_BAR)) & (touch.reportNum == 1)) {
State_Touch = 7;
have_slide = true;
return State_Touch;
}
//Touch Slide Left Event
if ((touch.report[0].x < pre_touch_x - MIN_SLIDE_HORIZONTAL) & (touch.reportNum == 1)) {
State_Touch = 8;
have_slide = true;
return State_Touch;
}
//Touch Slide Right Event
if ((touch.report[0].x > pre_touch_x + MIN_SLIDE_HORIZONTAL) & (touch.reportNum == 1)) {
State_Touch = 9;
have_slide = true;
return State_Touch;
} else
//Two finger slide right
if ((touch.report[0].x > pre_touch_x + MIN_SLIDE_HORIZONTAL) & (touch.report[1].x > pre_touch_x + MIN_SLIDE_HORIZONTAL) & (touch.reportNum == 2)) {
State_Touch = 10;
have_slide = true;
return State_Touch;
}
if (!have_slide) {
if (((float)(clock() - time_on_touch_start)/CLOCKS_PER_SEC > 0.4f) & (time_on_touch_start > 0)) {
if ((touch.report[0].x < pre_touch_x + AREA_TOUCH) & (touch.report[0].x > pre_touch_x - AREA_TOUCH) & (touch.report[0].y < pre_touch_y + AREA_TOUCH) & (touch.report[0].y > pre_touch_y - AREA_TOUCH)) {
State_Touch = 3;
return State_Touch;
}
}
}
}
else touch_press = false;
return State_Touch;
}

36
touch_shell.h Normal file
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@ -0,0 +1,36 @@
#include "main.h"
#include <stdbool.h>
extern int pre_touch_y;
extern int pre_touch_x;
extern float slide_value_hold;
extern float slide_value;
extern SceTouchData touch;
extern bool touch_nothing;
// State_Touch is global value to certain function TOUCH_FRONT alway return absolute one value for one time.
extern int State_Touch;
extern bool have_touch_hold;
extern bool have_touch;
extern bool disable_touch;
// Output:
// 0 : Touch down select
// 1 : Touch up select
// 2 : Double touch (temporary disable)
// 3 : Hold Touch
// 4 : Empty slot
// 5 : Empty slot
// 6 : Touch slide up
// 7 : Touch slide down
// 8 : Touch slide left
// 9 : Touch slide right
// 10 : Two finger slide right
// 11 : Empty slot
// 12 : Empty slot
// 13 : Empty slot
// 14 : Three finger slide left
// 15 : Three finger slide right
int TOUCH_FRONT();

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@ -17,12 +17,19 @@
*/
#include "main.h"
#include "UI2.h"
#include "touch_shell.h"
#include "init.h"
#include "theme.h"
#include "language.h"
#include "utils.h"
#include "uncommon_dialog.h"
int type_touch = 0;
float x_d_start = 0;
float x_d_end = 0;
float y_d = 0;
typedef struct {
int animation_mode;
int status;
@ -140,12 +147,24 @@ int sceMsgDialogInit(const SceMsgDialogParam *param) {
SceCommonDialogStatus sceMsgDialogGetStatus(void) {
if (uncommon_dialog.status == SCE_COMMON_DIALOG_STATUS_RUNNING) {
switch (uncommon_dialog.buttonType) {
if (TOUCH_FRONT() == 1) {
State_Touch = -1;
float t_x = touch.report[0].x;
float t_y = touch.report[0].y;
if ((t_x < x_d_end) & (t_x > x_d_start) & (t_y < y_d + FONT_Y_SPACE2) & (t_y > y_d - FONT_Y_SPACE2)) {
type_touch = 1;
}
else {
type_touch = 2;
}
}
switch (uncommon_dialog.buttonType) {
case SCE_MSG_DIALOG_BUTTON_TYPE_OK:
{
if (pressed_buttons & SCE_CTRL_ENTER) {
if ((pressed_buttons & SCE_CTRL_ENTER) || (type_touch == 1)) {
uncommon_dialog.animation_mode = UNCOMMON_DIALOG_CLOSING;
uncommon_dialog.buttonId = SCE_MSG_DIALOG_BUTTON_ID_OK;
type_touch = 0;
}
break;
@ -153,14 +172,16 @@ SceCommonDialogStatus sceMsgDialogGetStatus(void) {
case SCE_MSG_DIALOG_BUTTON_TYPE_YESNO:
{
if (pressed_buttons & SCE_CTRL_ENTER) {
if ((pressed_buttons & SCE_CTRL_ENTER) || (type_touch == 1)) {
uncommon_dialog.animation_mode = UNCOMMON_DIALOG_CLOSING;
uncommon_dialog.buttonId = SCE_MSG_DIALOG_BUTTON_ID_YES;
type_touch = 0;
}
if (pressed_buttons & SCE_CTRL_CANCEL) {
if ((pressed_buttons & SCE_CTRL_CANCEL) || (type_touch == 2)) {
uncommon_dialog.animation_mode = UNCOMMON_DIALOG_CLOSING;
uncommon_dialog.buttonId = SCE_MSG_DIALOG_BUTTON_ID_NO;
type_touch = 0;
}
break;
@ -168,14 +189,16 @@ SceCommonDialogStatus sceMsgDialogGetStatus(void) {
case SCE_MSG_DIALOG_BUTTON_TYPE_OK_CANCEL:
{
if (pressed_buttons & SCE_CTRL_ENTER) {
if ((pressed_buttons & SCE_CTRL_ENTER) || (type_touch == 1)) {
uncommon_dialog.animation_mode = UNCOMMON_DIALOG_CLOSING;
uncommon_dialog.buttonId = SCE_MSG_DIALOG_BUTTON_ID_YES;
type_touch = 0;
}
if (pressed_buttons & SCE_CTRL_CANCEL) {
if ((pressed_buttons & SCE_CTRL_CANCEL) || (type_touch == 2)) {
uncommon_dialog.animation_mode = UNCOMMON_DIALOG_CLOSING;
uncommon_dialog.buttonId = SCE_MSG_DIALOG_BUTTON_ID_NO;
type_touch = 0;
}
break;
@ -183,8 +206,9 @@ SceCommonDialogStatus sceMsgDialogGetStatus(void) {
case SCE_MSG_DIALOG_BUTTON_TYPE_CANCEL:
{
if (pressed_buttons & SCE_CTRL_CANCEL) {
if ((pressed_buttons & SCE_CTRL_CANCEL) || (type_touch == 2)) {
uncommon_dialog.animation_mode = UNCOMMON_DIALOG_CLOSING;
type_touch = 0;
}
break;
@ -323,6 +347,12 @@ int drawUncommonDialog() {
string_y += 2.0f * FONT_Y_SPACE;
}
//////////////////////////////////////////////////////////
x_d_start = uncommon_dialog.x + uncommon_dialog.width;
x_d_end = uncommon_dialog.x + uncommon_dialog.width + CENTER(SCREEN_WIDTH, vita2d_pgf_text_width(font, FONT_SIZE, string));
y_d = uncommon_dialog.y + uncommon_dialog.height + string_y + FONT_Y_SPACE2;
//vita2d_draw_rectangle(CENTER(SCREEN_WIDTH, vita2d_pgf_text_width(font, FONT_SIZE, button_string)) - 10, string_y + FONT_Y_SPACE , (x_d_end - x_d_start) / 3 - 15, FONT_Y_SPACE + 5, COLOR_ALPHA(GRAY, 0xC8));
//////////////////////////////////////////////////////////
switch (uncommon_dialog.buttonType) {
case SCE_MSG_DIALOG_BUTTON_TYPE_OK: