VitaShell/list_dialog.h

75 lines
1.5 KiB
C

/*
VitaShell
Copyright (C) 2015-2016, TheFloW
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __LIST_DIALOG_H__
#define __LIST_DIALOG_H__
#define CENTER(a, b) (((a) - (b)) / 2)
#define LIST_MAX_ENTRY 5
#define UP_ARROW "\xe2\x96\xb2"
#define DOWN_ARROW "\xe2\x96\xbc"
typedef struct
{
int animation_mode;
int status;
float x;
float y;
float width;
float height;
float scale;
} ListDialog;
typedef struct {
int name;
} ListEntry;
typedef struct {
int title;
ListEntry *list_entries;
int n_list_entries;
int can_escape;
int (* listSelectCallback)(int pos);
} List;
enum ListDialogState
{
LIST_DIALOG_OPEN,
LIST_DIALOG_CLOSE
};
enum ListDialogCall
{
LIST_CALL_NONE,
LIST_CALL_CLOSE
};
enum ListAnimationMode {
LIST_DIALOG_CLOSED,
LIST_DIALOG_CLOSING,
LIST_DIALOG_OPENED,
LIST_DIALOG_OPENING,
};
int getListDialogMode();
void loadListDialog(List* list);
void drawListDialog();
void listDialogCtrl();
#endif