mirror of
https://github.com/joel16/VitaShell.git
synced 2024-11-30 07:10:28 +00:00
439 lines
13 KiB
C
439 lines
13 KiB
C
/*
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VitaShell
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Copyright (C) 2015-2018, TheFloW
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Copyright (C) 2017, VitaSmith
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "main.h"
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#include "init.h"
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#include "io_process.h"
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#include "refresh.h"
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#include "package_installer.h"
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#include "sfo.h"
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#include "file.h"
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#include "message_dialog.h"
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#include "language.h"
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#include "utils.h"
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#include "rif.h"
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// Note: The promotion process is *VERY* sensitive to the directories used below
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// Don't change them unless you know what you are doing!
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#define APP_TEMP "ux0:temp/app"
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#define DLC_TEMP "ux0:temp/addcont"
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#define MAX_DLC_PER_TITLE 1024
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int isCustomHomebrew(const char* path)
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{
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uint32_t work[RIF_SIZE/4];
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if (ReadFile(path, work, sizeof(work)) != sizeof(work))
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return 0;
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for (int i = 0; i < sizeof(work) / sizeof(uint32_t); i++)
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if (work[i] != 0)
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return 0;
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return 1;
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}
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int refreshNeeded(const char *app_path)
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{
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char sfo_path[MAX_PATH_LENGTH];
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// TODO: Check app vs dlc from SFO
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int res, is_app = (app_path[6] == 'p');
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// Read param.sfo
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snprintf(sfo_path, MAX_PATH_LENGTH - 1, "%s/sce_sys/param.sfo", app_path);
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void *sfo_buffer = NULL;
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int sfo_size = allocateReadFile(sfo_path, &sfo_buffer);
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if (sfo_size < 0) {
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if (sfo_buffer)
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free(sfo_buffer);
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return sfo_size;
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}
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// Get title and content ids
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char titleid[12], contentid[50];
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getSfoString(sfo_buffer, "TITLE_ID", titleid, sizeof(titleid));
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getSfoString(sfo_buffer, "CONTENT_ID", contentid, sizeof(contentid));
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// Free sfo buffer
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free(sfo_buffer);
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// Check if app exists
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if (checkAppExist(titleid)) {
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char rif_name[48];
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uint64_t aid;
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sceRegMgrGetKeyBin("/CONFIG/NP", "account_id", &aid, sizeof(uint64_t));
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// Check if bounded rif file exits
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_sceNpDrmGetRifName(rif_name, 0, aid);
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if (is_app)
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snprintf(sfo_path, MAX_PATH_LENGTH - 1, "ux0:license/app/%s/%s", titleid, rif_name);
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else
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snprintf(sfo_path, MAX_PATH_LENGTH - 1, "ux0:license/addcont/%s/%s/%s", titleid, &contentid[20], rif_name);
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if (checkFileExist(sfo_path))
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return 0;
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// Check if fixed rif file exits
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_sceNpDrmGetFixedRifName(rif_name, 0, 0);
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if (is_app)
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snprintf(sfo_path, MAX_PATH_LENGTH - 1, "ux0:license/app/%s/%s", titleid, rif_name);
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else
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snprintf(sfo_path, MAX_PATH_LENGTH - 1, "ux0:license/addcont/%s/%s/%s", titleid, &contentid[20], rif_name);
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if (checkFileExist(sfo_path))
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return 0;
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}
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return 1;
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}
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int refreshApp(const char *app_path)
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{
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char work_bin_path[MAX_PATH_LENGTH];
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int res;
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snprintf(work_bin_path, MAX_PATH_LENGTH - 1, "%s/sce_sys/package/work.bin", app_path);
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// Remove work.bin for custom homebrews
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if (isCustomHomebrew(work_bin_path)) {
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sceIoRemove(work_bin_path);
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} else if (!checkFileExist(work_bin_path)) {
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// If available, restore work.bin from licenses.db
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void *sfo_buffer = NULL;
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char sfo_path[MAX_PATH_LENGTH], contentid[50];
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snprintf(sfo_path, MAX_PATH_LENGTH - 1, "%s/sce_sys/param.sfo", app_path);
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int sfo_size = allocateReadFile(sfo_path, &sfo_buffer);
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if (sfo_size > 0) {
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getSfoString(sfo_buffer, "CONTENT_ID", contentid, sizeof(contentid));
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uint8_t* rif = query_rif(LICENSE_DB, contentid);
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if (rif != NULL) {
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int fh = sceIoOpen(work_bin_path, SCE_O_WRONLY | SCE_O_CREAT, 0777);
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if (fh > 0) {
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sceIoWrite(fh, rif, RIF_SIZE);
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sceIoClose(fh);
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}
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free(rif);
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}
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}
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free(sfo_buffer);
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}
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// Promote app/dlc
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res = promoteApp(app_path);
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return (res < 0) ? res : 1;
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}
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// target_type should be either SCE_S_IFREG for files or SCE_S_IFDIR for directories
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int parse_dir_with_callback(int target_type, const char* path, void(*callback)(void*, const char*, const char*), void* data)
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{
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SceUID dfd = sceIoDopen(path);
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if (dfd >= 0) {
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int res = 0;
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do {
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SceIoDirent dir;
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memset(&dir, 0, sizeof(SceIoDirent));
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res = sceIoDread(dfd, &dir);
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if (res > 0) {
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if ((dir.d_stat.st_mode & SCE_S_IFMT) == target_type) {
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callback(data, path, dir.d_name);
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if (cancelHandler()) {
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closeWaitDialog();
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setDialogStep(DIALOG_STEP_CANCELED);
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return -1;
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}
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}
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}
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} while (res > 0);
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sceIoDclose(dfd);
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}
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return 0;
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}
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typedef struct {
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int refresh_pass;
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int count;
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int processed;
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int refreshed;
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} refresh_data_t;
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typedef struct {
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refresh_data_t *refresh_data;
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char* list[MAX_DLC_PER_TITLE];
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int list_size;
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} dlc_data_t;
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typedef struct {
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int copy_pass;
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int count;
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int processed;
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int copied;
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int cur_depth;
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int max_depth;
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uint8_t* rif;
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} license_data_t;
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void app_callback(void* data, const char* dir, const char* subdir)
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{
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refresh_data_t *refresh_data = (refresh_data_t*)data;
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char path[MAX_PATH_LENGTH];
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if (strcasecmp(subdir, vitashell_titleid) == 0)
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return;
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if (refresh_data->refresh_pass) {
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snprintf(path, MAX_PATH_LENGTH - 1, "%s/%s", dir, subdir);
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if (refreshNeeded(path)) {
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// Move the directory to temp for installation
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removePath(APP_TEMP, NULL);
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sceIoRename(path, APP_TEMP);
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if (refreshApp(APP_TEMP) == 1)
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refresh_data->refreshed++;
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else
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// Restore folder on error
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sceIoRename(APP_TEMP, path);
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}
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SetProgress(++refresh_data->processed, refresh_data->count);
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} else {
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refresh_data->count++;
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}
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}
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void dlc_callback_inner(void* data, const char* dir, const char* subdir)
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{
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dlc_data_t *dlc_data = (dlc_data_t*)data;
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char path[MAX_PATH_LENGTH];
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// Ignore "sce_sys" and "sce_pfs" directories
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if (strncasecmp(subdir, "sce_", 4) == 0)
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return;
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if (dlc_data->refresh_data->refresh_pass) {
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snprintf(path, MAX_PATH_LENGTH - 1, "%s/%s", dir, subdir);
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if (dlc_data->list_size < MAX_DLC_PER_TITLE)
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dlc_data->list[dlc_data->list_size++] = strdup(path);
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} else {
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dlc_data->refresh_data->count++;
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}
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}
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void dlc_callback_outer(void* data, const char* dir, const char* subdir)
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{
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refresh_data_t *refresh_data = (refresh_data_t*)data;
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dlc_data_t dlc_data;
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dlc_data.refresh_data = refresh_data;
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dlc_data.list_size = 0;
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char path[MAX_PATH_LENGTH];
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// Get the title's dlc subdirectories
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int len = snprintf(path, sizeof(path), "%s/%s", dir, subdir);
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parse_dir_with_callback(SCE_S_IFDIR, path, dlc_callback_inner, &dlc_data);
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if (refresh_data->refresh_pass) {
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// For dlc, the process happens in two phases to avoid promotion errors:
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// 1. Move all dlc that require refresh out of addcont/title_id
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// 2. Refresh the moved dlc_data
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for (int i = 0; i < dlc_data.list_size; i++) {
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if (refreshNeeded(dlc_data.list[i])) {
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snprintf(path, MAX_PATH_LENGTH - 1, DLC_TEMP "/%s", &dlc_data.list[i][len + 1]);
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removePath(path, NULL);
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sceIoRename(dlc_data.list[i], path);
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} else {
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free(dlc_data.list[i]);
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dlc_data.list[i] = NULL;
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SetProgress(++refresh_data->processed, refresh_data->count);
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}
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}
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// Now that the dlc we need are out of addcont/title_id, refresh them
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for (int i = 0; i < dlc_data.list_size; i++) {
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if (dlc_data.list[i] != NULL) {
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snprintf(path, MAX_PATH_LENGTH - 1, DLC_TEMP "/%s", &dlc_data.list[i][len + 1]);
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if (refreshApp(path) == 1)
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refresh_data->refreshed++;
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else
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sceIoRename(path, dlc_data.list[i]);
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SetProgress(++refresh_data->processed, refresh_data->count);
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free(dlc_data.list[i]);
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}
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}
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}
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}
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int refresh_thread(SceSize args, void *argp)
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{
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SceUID thid = -1;
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refresh_data_t refresh_data = { 0, 0, 0, 0 };
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// Lock power timers
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powerLock();
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// Set progress to 0%
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sceMsgDialogProgressBarSetValue(SCE_MSG_DIALOG_PROGRESSBAR_TARGET_BAR_DEFAULT, 0);
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sceKernelDelayThread(DIALOG_WAIT); // Needed to see the percentage
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// Get the app count
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if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:app", app_callback, &refresh_data) < 0)
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goto EXIT;
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// Get the dlc count
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if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:addcont", dlc_callback_outer, &refresh_data) < 0)
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goto EXIT;
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// Update thread
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thid = createStartUpdateThread(refresh_data.count, 0);
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// Make sure we have the temp directories we need
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sceIoMkdir("ux0:temp", 0006);
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sceIoMkdir("ux0:temp/addcont", 0006);
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refresh_data.refresh_pass = 1;
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// Refresh apps
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if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:app", app_callback, &refresh_data) < 0)
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goto EXIT;
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// Refresh dlc
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if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:addcont", dlc_callback_outer, &refresh_data) < 0)
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goto EXIT;
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sceIoRmdir("ux0:temp/addcont");
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// Set progress to 100%
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sceMsgDialogProgressBarSetValue(SCE_MSG_DIALOG_PROGRESSBAR_TARGET_BAR_DEFAULT, 100);
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sceKernelDelayThread(COUNTUP_WAIT);
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// Close
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closeWaitDialog();
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infoDialog(language_container[REFRESHED], refresh_data.refreshed);
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EXIT:
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if (thid >= 0)
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sceKernelWaitThreadEnd(thid, NULL, NULL);
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// Unlock power timers
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powerUnlock();
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return sceKernelExitDeleteThread(0);
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}
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// Note: This is currently not optimized AT ALL.
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// Ultimately, we want to use a single transaction and avoid trying to
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// re-insert rifs that are already present.
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void license_file_callback(void* data, const char* dir, const char* file)
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{
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license_data_t *license_data = (license_data_t*)data;
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char path[MAX_PATH_LENGTH];
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// Ignore non rif content
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if ((strlen(file) < 4) || (strcasecmp(&file[strlen(file) - 4], ".rif") != 0))
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return;
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if (license_data->copy_pass) {
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snprintf(path, sizeof(path), "%s/%s", dir, file);
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SceUID fd = sceIoOpen(path, SCE_O_RDONLY, 0777);
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if (fd > 0) {
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int read = sceIoRead(fd, license_data->rif, RIF_SIZE);
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if (read == RIF_SIZE) {
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if (insert_rif(LICENSE_DB, license_data->rif) == 0)
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license_data->copied++;
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}
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sceIoClose(fd);
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}
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SetProgress(++license_data->processed, license_data->count);
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} else {
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license_data->count++;
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}
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}
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void license_dir_callback(void* data, const char* dir, const char* subdir)
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{
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license_data_t *license_data = (license_data_t*)data;
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char path[MAX_PATH_LENGTH];
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snprintf(path, sizeof(path), "%s/%s", dir, subdir);
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if (++license_data->cur_depth == license_data->max_depth)
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parse_dir_with_callback(SCE_S_IFREG, path, license_file_callback, data);
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else
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parse_dir_with_callback(SCE_S_IFDIR, path, license_dir_callback, data);
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license_data->cur_depth--;
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}
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int license_thread(SceSize args, void *argp)
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{
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SceUID thid = -1;
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license_data_t license_data = { 0, 0, 0, 0, 0, 1, malloc(RIF_SIZE) };
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if (license_data.rif == NULL)
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goto EXIT;
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// Lock power timers
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powerLock();
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// Set progress to 0%
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sceMsgDialogProgressBarSetValue(SCE_MSG_DIALOG_PROGRESSBAR_TARGET_BAR_DEFAULT, 0);
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sceKernelDelayThread(DIALOG_WAIT); // Needed to see the percentage
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// NB: ux0:license access requires elevated permisions
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if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:license/app", license_dir_callback, &license_data) < 0)
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goto EXIT;
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license_data.max_depth++;
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if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:license/addcont", license_dir_callback, &license_data) < 0)
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goto EXIT;
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// Update thread
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thid = createStartUpdateThread(license_data.count, 0);
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// Create the DB if needed
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SceUID fd = sceIoOpen(LICENSE_DB, SCE_O_RDONLY, 0777);
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if (fd > 0) {
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sceIoClose(fd);
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} else if (create_db(LICENSE_DB, LICENSE_DB_SCHEMA) != 0) {
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goto EXIT;
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}
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// Insert the licenses
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license_data.copy_pass = 1;
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license_data.max_depth = 1;
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if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:license/app", license_dir_callback, &license_data) < 0)
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goto EXIT;
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license_data.max_depth++;
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if (parse_dir_with_callback(SCE_S_IFDIR, "ux0:license/addcont", license_dir_callback, &license_data) < 0)
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goto EXIT;
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// Set progress to 100%
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sceMsgDialogProgressBarSetValue(SCE_MSG_DIALOG_PROGRESSBAR_TARGET_BAR_DEFAULT, 100);
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sceKernelDelayThread(COUNTUP_WAIT);
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// Close
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closeWaitDialog();
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infoDialog(language_container[IMPORTED_LICENSES], license_data.copied);
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EXIT:
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if (thid >= 0)
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sceKernelWaitThreadEnd(thid, NULL, NULL);
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// Unlock power timers
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powerUnlock();
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free(license_data.rif);
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return sceKernelExitDeleteThread(0);
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}
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