mirror of
https://github.com/joel16/VitaShell.git
synced 2024-11-27 13:50:22 +00:00
197 lines
4.5 KiB
C
197 lines
4.5 KiB
C
/*
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VitaShell
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Copyright (C) 2015-2017, TheFloW
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "main.h"
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#include "init.h"
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#include "io_process.h"
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#include "refresh.h"
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#include "package_installer.h"
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#include "file.h"
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#include "message_dialog.h"
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#include "language.h"
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#include "utils.h"
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int isCustomHomebrew() {
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uint32_t work[512/4];
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if (ReadFile("ux0:temp/game/sce_sys/package/work.bin", work, sizeof(work)) != sizeof(work))
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return 0;
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int i;
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for (i = 0; i < sizeof(work) / sizeof(uint32_t); i++)
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if (work[i] != 0)
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return 0;
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return 1;
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}
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int sceRegMgrGetKeyBin(const char *category, const char *name, void *buf, int size);
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int _sceNpDrmGetRifName(char *rif_name, int flags, uint64_t aid);
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int _sceNpDrmGetFixedRifName(char *rif_name, int flags, uint64_t aid);
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int refreshApp(const char *titleid) {
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int res;
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// Check if app exists
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if (checkAppExist(titleid) >= 0) {
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uint64_t aid;
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sceRegMgrGetKeyBin("/CONFIG/NP", "account_id", &aid, sizeof(uint64_t));
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char rif_name[48];
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char path[MAX_PATH_LENGTH];
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_sceNpDrmGetRifName(rif_name, 0, aid);
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snprintf(path, MAX_PATH_LENGTH, "ux0:license/app/%s/%s", titleid, rif_name);
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if (checkFileExist(path))
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return 0;
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_sceNpDrmGetFixedRifName(rif_name, 0, 0);
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snprintf(path, MAX_PATH_LENGTH, "ux0:license/app/%s/%s", titleid, rif_name);
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if (checkFileExist(path))
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return 0;
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}
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// Clean
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removePath("ux0:temp/game", NULL);
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sceIoMkdir("ux0:temp", 0006);
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// Path
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char path[MAX_PATH_LENGTH];
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snprintf(path, MAX_PATH_LENGTH, "ux0:app/%s", titleid);
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// Rename app
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res = sceIoRename(path, "ux0:temp/game");
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if (res < 0)
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return res;
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// Remove work.bin for custom homebrews
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if (isCustomHomebrew())
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sceIoRemove("ux0:temp/game/sce_sys/package/work.bin");
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// Promote app
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res = promoteApp("ux0:temp/game");
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// Rename back if it failed
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if (res < 0) {
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sceIoRename("ux0:temp/game", path);
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return res;
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}
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// Return success
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return 1;
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}
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int refresh_thread(SceSize args, void *argp) {
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SceUID thid = -1;
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SceUID dfd = -1;
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int folders = 0;
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int count = 0;
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int items = 0;
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// Lock power timers
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powerLock();
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// Set progress to 0%
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sceMsgDialogProgressBarSetValue(SCE_MSG_DIALOG_PROGRESSBAR_TARGET_BAR_DEFAULT, 0);
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sceKernelDelayThread(DIALOG_WAIT); // Needed to see the percentage
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// Get number of folders
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dfd = sceIoDopen("ux0:app");
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if (dfd >= 0) {
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int res = 0;
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do {
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SceIoDirent dir;
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memset(&dir, 0, sizeof(SceIoDirent));
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res = sceIoDread(dfd, &dir);
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if (res > 0) {
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if (SCE_S_ISDIR(dir.d_stat.st_mode)) {
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if (strcmp(dir.d_name, vitashell_titleid) == 0)
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continue;
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// Count
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folders++;
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if (cancelHandler()) {
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closeWaitDialog();
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setDialogStep(DIALOG_STEP_CANCELLED);
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goto EXIT;
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}
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}
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}
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} while (res > 0);
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sceIoDclose(dfd);
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}
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// Update thread
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thid = createStartUpdateThread(folders, 0);
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dfd = sceIoDopen("ux0:app");
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if (dfd >= 0) {
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int res = 0;
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do {
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SceIoDirent dir;
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memset(&dir, 0, sizeof(SceIoDirent));
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res = sceIoDread(dfd, &dir);
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if (res > 0) {
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if (SCE_S_ISDIR(dir.d_stat.st_mode)) {
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if (strcmp(dir.d_name, vitashell_titleid) == 0)
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continue;
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// Refresh app
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if (refreshApp(dir.d_name) == 1)
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items++;
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SetProgress(++count, folders);
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if (cancelHandler()) {
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closeWaitDialog();
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setDialogStep(DIALOG_STEP_CANCELLED);
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goto EXIT;
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}
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}
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}
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} while (res > 0);
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sceIoDclose(dfd);
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}
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// Set progress to 100%
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sceMsgDialogProgressBarSetValue(SCE_MSG_DIALOG_PROGRESSBAR_TARGET_BAR_DEFAULT, 100);
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sceKernelDelayThread(COUNTUP_WAIT);
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// Close
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closeWaitDialog();
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infoDialog(language_container[REFRESHED], items);
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EXIT:
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if (thid >= 0)
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sceKernelWaitThreadEnd(thid, NULL, NULL);
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// Unlock power timers
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powerUnlock();
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return sceKernelExitDeleteThread(0);
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} |