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[PATCH] bitmap: region multiword spanning support
Add support to the lib/bitmap.c bitmap_*_region() routines For bitmap regions larger than one word (nbits > BITS_PER_LONG). This removes a BUG_ON() in lib bitmap. I have an updated store queue API for SH that is currently using this with relative success, and at first glance, it seems like this could be useful for x86 (arch/i386/kernel/pci-dma.c) as well. Particularly for anything using dma_declare_coherent_memory() on large areas and that attempts to allocate large buffers from that space. Paul Jackson also did some cleanup to this patch. Signed-off-by: Paul Mundt <lethal@linux-sh.org> Signed-off-by: Paul Jackson <pj@sgi.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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104
lib/bitmap.c
104
lib/bitmap.c
@ -692,26 +692,44 @@ EXPORT_SYMBOL(bitmap_bitremap);
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*/
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int bitmap_find_free_region(unsigned long *bitmap, int bits, int order)
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{
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unsigned long mask;
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int nbits = 1 << order;
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int i;
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int nbits; /* number of bits in region */
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int nlongs; /* num longs spanned by region in bitmap */
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int nbitsinlong; /* num bits of region in each spanned long */
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unsigned long mask; /* bitmask of bits [0 .. nbitsinlong-1] */
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int i; /* scans bitmap by longs */
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if (nbits > BITS_PER_LONG)
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return -EINVAL;
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nbits = 1 << order;
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nlongs = (nbits + (BITS_PER_LONG - 1)) / BITS_PER_LONG;
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nbitsinlong = nbits;
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if (nbitsinlong > BITS_PER_LONG)
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nbitsinlong = BITS_PER_LONG;
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/* make a mask of the order */
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mask = (1UL << (nbits - 1));
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mask = (1UL << (nbitsinlong - 1));
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mask += mask - 1;
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/* run up the bitmap nbits at a time */
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for (i = 0; i < bits; i += nbits) {
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/* run up the bitmap nbitsinlong at a time */
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for (i = 0; i < bits; i += nbitsinlong) {
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int index = i / BITS_PER_LONG;
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int offset = i - (index * BITS_PER_LONG);
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if ((bitmap[index] & (mask << offset)) == 0) {
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int j, space = 1;
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/* find space in the bitmap */
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for (j = 0; j < nlongs; j++)
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if ((bitmap[index + j] & (mask << offset))) {
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space = 0;
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break;
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}
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/* keep looking */
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if (unlikely(!space))
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continue;
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for (j = 0; j < nlongs; j++)
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/* set region in bitmap */
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bitmap[index] |= (mask << offset);
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return i;
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}
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bitmap[index + j] |= (mask << offset);
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return i;
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}
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return -ENOMEM;
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}
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@ -728,13 +746,28 @@ EXPORT_SYMBOL(bitmap_find_free_region);
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*/
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void bitmap_release_region(unsigned long *bitmap, int pos, int order)
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{
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int nbits = 1 << order;
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unsigned long mask = (1UL << (nbits - 1));
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int index = pos / BITS_PER_LONG;
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int offset = pos - (index * BITS_PER_LONG);
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int nbits; /* number of bits in region */
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int nlongs; /* num longs spanned by region in bitmap */
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int index; /* index first long of region in bitmap */
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int offset; /* bit offset region in bitmap[index] */
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int nbitsinlong; /* num bits of region in each spanned long */
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unsigned long mask; /* bitmask of bits [0 .. nbitsinlong-1] */
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int i; /* scans bitmap by longs */
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nbits = 1 << order;
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nlongs = (nbits + (BITS_PER_LONG - 1)) / BITS_PER_LONG;
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index = pos / BITS_PER_LONG;
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offset = pos - (index * BITS_PER_LONG);
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nbitsinlong = nbits;
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if (nbitsinlong > BITS_PER_LONG)
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nbitsinlong = BITS_PER_LONG;
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mask = (1UL << (nbitsinlong - 1));
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mask += mask - 1;
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bitmap[index] &= ~(mask << offset);
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for (i = 0; i < nlongs; i++)
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bitmap[index + i] &= ~(mask << offset);
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}
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EXPORT_SYMBOL(bitmap_release_region);
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@ -750,22 +783,31 @@ EXPORT_SYMBOL(bitmap_release_region);
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*/
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int bitmap_allocate_region(unsigned long *bitmap, int pos, int order)
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{
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int nbits = 1 << order;
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unsigned long mask = (1UL << (nbits - 1));
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int index = pos / BITS_PER_LONG;
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int offset = pos - (index * BITS_PER_LONG);
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int nbits; /* number of bits in region */
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int nlongs; /* num longs spanned by region in bitmap */
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int index; /* index first long of region in bitmap */
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int offset; /* bit offset region in bitmap[index] */
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int nbitsinlong; /* num bits of region in each spanned long */
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unsigned long mask; /* bitmask of bits [0 .. nbitsinlong-1] */
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int i; /* scans bitmap by longs */
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/*
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* We don't do regions of nbits > BITS_PER_LONG. The
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* algorithm would be a simple look for multiple zeros in the
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* array, but there's no driver today that needs this. If you
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* trip this BUG(), you get to code it...
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*/
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BUG_ON(nbits > BITS_PER_LONG);
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nbits = 1 << order;
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nlongs = (nbits + (BITS_PER_LONG - 1)) / BITS_PER_LONG;
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index = pos / BITS_PER_LONG;
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offset = pos - (index * BITS_PER_LONG);
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nbitsinlong = nbits;
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if (nbitsinlong > BITS_PER_LONG)
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nbitsinlong = BITS_PER_LONG;
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mask = (1UL << (nbitsinlong - 1));
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mask += mask - 1;
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if (bitmap[index] & (mask << offset))
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return -EBUSY;
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bitmap[index] |= (mask << offset);
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for (i = 0; i < nlongs; i++)
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if (bitmap[index + i] & (mask << offset))
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return -EBUSY;
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for (i = 0; i < nlongs; i++)
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bitmap[index + i] |= (mask << offset);
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return 0;
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}
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EXPORT_SYMBOL(bitmap_allocate_region);
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