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A simple, fast, light-weight 2D graphics library for PSP.
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README |
* Introduction * gLib2D by Geecko - A simple, fast, light-weight 2D graphics library. This library has been designed to replace the old graphics.c library and to simplify the use of pspgu. The goals : keep it simple, keep it small, keep it fast. * Known limitations * - Draw & display buffers can't actually be used as real textures. Just a way to get the vram pointer. - No support for multiples contexts (e.g. sharing coordinates between textures using some g2dBegin calls at a time). - Manipulating textures (clear, get pixel info...) is not possible. - When some 512*512 rotated, colorized and scaled textures are rendered at a time, the framerate *could* go under 60 fps. * Installation * - Simply put glib2d.c and glib2d.h in your source directory. - Then add glib2d.o and link "-lpng -ljpeg -lz -lpspgu -lm -lpspvram" in your Makefile. - You're done ! * License * This work is licensed under the Creative Commons BY-SA 3.0 License. See http://creativecommons.org/licenses/by-sa/3.0/ or the LICENSE file for more details. You can support the library by marking your homebrew with "Using gLib2D by Geecko". * Contact * Please report bugs or submit ideas at : geecko.dev@free.fr Get the full documentation on : http://geecko.dev.free.fr Also stay tuned on... https://github.com/GeeckoDev (contributors would be a plus!) http://twitter.com/GeeckoDev