The unofficial Official FirmWare, a complete latest PSP firmware reverse engineering project
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Michal Demin 8606fed785 ge: update comment
Signed-off-by: Michal Demin <michaldemin@gmail.com>
2019-08-29 13:53:26 +02:00
docs Configured travis to build and deploy the executables 2014-05-14 17:09:27 -04:00
include src/ctrl: Correctly applied SceCtrlData.Rx/Ry member introduction in f099b78dc0 to module code. 2018-10-27 19:24:29 +02:00
lib Add register.prx export stub libs 2015-08-19 20:20:52 +02:00
src ge: update comment 2019-08-29 13:53:26 +02:00
utils utils/kprxgen/psp-kprxgen.c: Fixed #include statements. 2015-08-04 19:14:24 +02:00
.gitignore Ignored some VS project files (utils/...). 2018-10-27 08:13:29 +02:00
.travis.yml travis: change toolchain link to mirari.fr 2018-10-25 23:22:00 +02:00
CONTRIBUTING.md Add variable declaration rules to CONTRIBUTING.md 2014-05-23 19:14:59 +02:00
COPYING Finished the build system, with the import side: now our modules will be easily able to import functions and variables. Modified pspimport.s and added a modified version of psp-fixup-imports to support variables. 2012-01-01 23:19:42 +00:00
Makefile memlmd: Removed Makefile (src/memlmd) and removed memlmd entry in the global makefile. Reason: memlmd is not included in the master branch yet. 2014-05-09 23:01:39 +02:00
README.md Fixed broken uofwinst link 2016-05-14 23:57:11 -04:00

uOFW Build Status

This project aims to reverse engineer the basic PSP kernel to provide a free and open source vanilla firmware. You can see the current progress at the Current Modules Status wiki page.

Documentation

Installation

You can run components of uOFW by following the directions at uofw/uofwinst.

Contributing

This project is far from complete. We welcome everyone to help us.

To get started, please read the wiki. It contains the necessary information to contribute to uOFW.

License

This project is licensed under the MIT license. It includes code from the PSPSDK which is licensed under the BSD license. For more copyright and license information, see COPYING.

Questions or need help?

You can chat with us the following ways: