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An unofficial native PC port of The Legend of Zelda: Tears of the Kingdom (Switch 1.4.3) by static recompilation, built on the player's PC from their own dump. See README.md. Co-Authored-By: Claude Opus 5.5 <[email protected]>
48 lines
1.0 KiB
Plaintext
48 lines
1.0 KiB
Plaintext
# The source folder holds no game data. Everything made from the game lives in the game folder (a builder package
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# unpacked elsewhere, tools/deploy.py); the patterns below are a safety net for what must never be committed.
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# The user's own files from their console: never commit
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Game/
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Keys/
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Firmware/
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*.nsp
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*.nsz
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*.xci
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*.xcz
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*.nca
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*.nso
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*.nro
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*.keys
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*.tik
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*.bfttf
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# Development only, not in the repository or a release: local tools, reference checkouts, .NET caches, builds of
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# development tools, release packages
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/dev-local/
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# A game folder's own (tools/setup.py), should one ever be made inside the source folder
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/game/
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/data/
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/build/
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/userdata/
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/diag/
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/deps/
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/ultratears.cfg
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/UltraTears.exe
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/deploy-files.txt
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# Former development layout (kept ignored until removed)
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/work/
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/refs/
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/user-data/
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.ninja_*
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# Local environments and build state
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.venv/
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__pycache__/
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third_party/maxwell_shader/src/*/bin/
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third_party/maxwell_shader/src/*/obj/
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third_party/shader_translator/bin/
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third_party/shader_translator/obj/
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third_party/totk_xlate/
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