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Skills
Setup and the Claude Code plugin install skills that teach the agent the workflows, so it knows which tool comes next without being told:
| Skill | Use it for |
|---|---|
reverse-engineer |
"How does this work?" — engine and stack, architecture, dependency graph, classes, scenes, unknown files |
build-inspector |
Exported builds: engine and version, what is inside the .pck or Unity/Unreal build, what changed |
rebuild |
No files: find out how a game, app or site is built, then write a measured clean-room rebuild spec |
port-project |
Any port, unit by unit in dependency order, with API maps, converted scenes and a verified result |
godot-port |
Godot 4 → Unity, Unreal, three.js or Godot C#: signals, node paths, autoloads, physics, input, axes |
unity-to-godot |
Unity → Godot 4: MonoBehaviours, prefabs and scenes to .tscn, colliders, rigidbodies |
port-verify |
The finish line: fix leftovers and missing functions, then hand over with an honest list of what is left |
proof-case |
Keep an investigation honest: evidence, claims that cite it, decisions, tests and open unknowns |
troubleshoot |
Errors and odd results: unreadable scenes, packs that will not list, refused paths, MCP problems |
The Claude Code plugin also adds the port-architect agent, which runs a whole port from recon to hand-over, and
guard hooks that ask before a tool attaches to a program and stop a "done" while a proof
case fails its check.
A skill copied into an agent's folder can be older than the installed tool. reverseport skills lists the skills of
the version you have and reverseport skills get <name> prints the matching guide.