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Skills

Setup and the Claude Code plugin install skills that teach the agent the workflows, so it knows which tool comes next without being told:

Skill Use it for
reverse-engineer "How does this work?" — engine and stack, architecture, dependency graph, classes, scenes, unknown files
build-inspector Exported builds: engine and version, what is inside the .pck or Unity/Unreal build, what changed
rebuild No files: find out how a game, app or site is built, then write a measured clean-room rebuild spec
port-project Any port, unit by unit in dependency order, with API maps, converted scenes and a verified result
godot-port Godot 4 → Unity, Unreal, three.js or Godot C#: signals, node paths, autoloads, physics, input, axes
unity-to-godot Unity → Godot 4: MonoBehaviours, prefabs and scenes to .tscn, colliders, rigidbodies
port-verify The finish line: fix leftovers and missing functions, then hand over with an honest list of what is left
proof-case Keep an investigation honest: evidence, claims that cite it, decisions, tests and open unknowns
troubleshoot Errors and odd results: unreadable scenes, packs that will not list, refused paths, MCP problems

The Claude Code plugin also adds the port-architect agent, which runs a whole port from recon to hand-over, and guard hooks that ask before a tool attaches to a program and stop a "done" while a proof case fails its check.

A skill copied into an agent's folder can be older than the installed tool. reverseport skills lists the skills of the version you have and reverseport skills get <name> prints the matching guide.